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Added W6 Bosses 1 & 2 #1

Merged
merged 2 commits into from
Sep 23, 2018
Merged

Added W6 Bosses 1 & 2 #1

merged 2 commits into from
Sep 23, 2018

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QuitarHero
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Map ID 1303. There is a third boss but I don't know what all the fight entails so I can't be sure the information I can get right now is accurate.

Map ID 1303. There is a third boss but I don't know what all the fight entails so I can't be sure the information I can get right now is accurate.
@Pluckerpluck
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Pluckerpluck commented Sep 23, 2018

I have similar but different numbers,

Map ID: 1303

Conjured Amalgamate: [14208, 15897], 90
Lagos Twins: [14938, 15300], 250
Qadim: [14030, 14857], 200

The first is likely effectively the same. I know for a fact that mine will not trigger when standing on platform before the boss, so 128 might trigger it. But it's close enough I don't see an issue.

But for the lagos twins your radius is way higher than mine (considering that our centers are pretty close). I know that my numbers triggers as you fly into the fight, and when you walk through the vault door at the end. So not sure why your radius is so high.

I've done Qadim. The numbers I've provided should work fine. Again, doesn't trigger on the platform before you move into the middle.


Here's the python code I run to test my positions: https://gist.github.com/Pluckerpluck/43ce303637e112235de151ee8f13d75f

It ouputs when you enter and exit from the three positions in the while loop. I run the script from the top level of this git repository.

@QuitarHero
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While I didn't test your starting positions, I got my offline test branch working and tested using your radii as a reference.

For the Conjured Amalgamate, both 90 and 128 work just fine. I kept your 90 to have the smaller AoE. There isn't room at the edge of the fight that RPC won't look at, since with my starting position with a 90 radius it encompasses the entire platform, but it's more important for RPC to be accurate than to be flexible beyond its capabilities, since if it doesn't encompass the entire platform, while highly unlikely, RPC isn't guaranteed to show you're fighting CA if you're at the outward edge for whatever the reason may be.

Regarding the Twin Largos, yeah my radius was way off. I was using a couple programs given by another individual that converts tac0 coordinates into mumble coordinates, then uses mumble coordinates to get a proper radius, which isn't too accurate the bigger the "circle" I want to make is. I used your initial 250 radius to start with, and raised it to 275 to account for the fringe case that people may fall off during the last 25% of their Largos, which pushes them out of the 250 radius.

And lastly for Qadim, while I don't know the fight in its entirety, I'll take your word for the radius necessary. I don't know how much of the entire arena is used at one point, if raiders ever go to the walls or not, so I raised the radius to 225 to account for any potential inconsistencies that may occur. The radius essentially encompasses the entire Arena, with a very small portion over the starting platform (at the orb that launches you to the main platform). I suppose Qadim's radius could shrink by 5 or 10, but if individuals are going out of their way to criticize RPC for not being 100% accurate...

Thanks for the input, Pluckerpluck.

@Maselkov Maselkov merged commit 72703d2 into mbacalan:master Sep 23, 2018
@Maselkov
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Thank you @Pluckerpluck. And great little program.

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3 participants