This is the server portion which will actually host and run the game.
If you'd like to see what cool graphics the end user will see, heres the link.
https://github.com/BroManSalaam/sfml-game-client
Care to run this? There is a pre-compiled executable in the project
Care to test it? Follow the steps below.
To compile on windows/mac in various IDE's, go and check out the sfml documentation, it only takes a few minutes to set up.
Mac OS X
http://www.sfml-dev.org/tutorials/2.4/start-osx.php
Windows
http://www.sfml-dev.org/tutorials/2.4/start-vc.php
http://www.sfml-dev.org/tutorials/2.4/start-cb.php
This alternative may work for some of you that have g++-4.8 installed or for all of the poor unfortunate souls using linux... (including me...grumble)
First, be sure you have proper sfml package downloaded according to your OS (windows users take GCC).
http://www.sfml-dev.org/download/sfml/2.4.2/
cd
(your preferred install location)
git clone https://github.com/BroManSalaam/TPC
compile using this command into the terminal (Fill in the necessary () fields beforehand) Also be sure your g++ version is one prior to 5.0 or else it will not compile due to the ABI.
g++-4.8 main.cpp Game.cpp Player.cpp EntityManager.cpp Enemy.cpp ImageManagement.cpp Entity.cpp InputManagement.cpp Projectile.cpp -o TheProgrammersCode -std=c++11 -pthread -I (path to sfml/include) -L (path to sfml/lib) -lsfml-network -lsfml-audio -lsfml-graphics -lsfml-window -lsfml-system
execute using this
export LD_LIBRARY_PATH=(path to sfml/lib) && ./TheProgrammersCode