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Texture packer support for tiles #592
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I don't know about supporting the TexturePacker (or ShoeBox) format with tilesets, because Tiled doesn't have this feature. But reusing the internal structure for #591 will be very useful. |
@parasyte if you work on the batch drawing, i will take care of this one :) |
Close/open : wrong button :p |
with #392 being done it should be quite straightforward now : just update the |
tested for regression with multiple tilesets (2) and did not see any issues.
i think that one is done and can be closed ? the last point remaining is the required revamping on the tiledObject, that is already covered by ticket #595 |
now better matches the libTiled implementation
why is the second spike tile never drawn ???
the visible flag is only optional in the TMX file (always present when exported to JSON), and if not present the default value is true (with the last change, it was set to false)
merged this ticket into master. Two things missings now (linked but not related to this ticket) :
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Not sure how this will work, but it would be nice to get working. Problem is if position of a tileset changes inside the atlas'd image, the map will be all wrong. But if anyone has any clever ideas, would be great to implement. Especially for when we get batching in for webgl.
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