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DesignPatterns

  • Session #0: Kick Off
  • Session #1: Abstract Factory, Builder, Factory Method
  • Session #2: Prototype, Singleton
  • Session #3: Adapter and Facade
  • Session #4: Bridge and Composite
  • Session #5: Decorator and flyweight
  • Session #6: Proxy
  • Session #7: Command and Strategy
  • Session #8: Observer and State
  • Session #9: Chain of Responsibility and Interpreter
  • Session #10: Iterator and Mediator
  • Session #11: Memento and Template Method
  • Session #12: Strategy and Visitor
  • Session #13: Pattern of Patterns, Patterns in the Real World, Appendixes, Conclusion

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