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Paint program implemented on Nexys3 FPGA with joystick + VGA screen

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FDPaint

Paint program implemented on Nexys3 FPGA with joystick + VGA screen

Hardware Requirements:

  • Digilent Nexys 3 Board
  • Joystick Module
  • VGA connection + 640x480 screen

Features

VGA Driver

*Uses classic 640x480 60Hz resolution *VGA reads pixel colors from pixel map for central 240x240 drawing region (but stretched 2x to 480x480) *Loads possible tools on left sidebar from memory maps *Changes pixel colours on right sidebar according to tool in use and colour choice

Joystick

*Uses MISO input and SS, MOSI, SCLK outputs to send requests to joystick and receive X and Y coordinates back, along with left and right button presses *Cursor has two speeds, fast and slow, for each direction

Pixel map

*Uses a simple dual port RAM (so we can write and read to/from different addresses at the same time) *Code for both writing to (drawing) and reading from (displaying) the pixel map *Learned the send and receive protocol

Color changing with switches

*8 switches available, 8 bit color -- it seemed natural!

Pencil + Pencil Thickness

*Draws a square of a certain size around the cursor whenever joystick left button is pressed down *Change pencil thickness by pressing right or left buttons *Needed to calculate which pixels to draw

Stamp tools

*Stamps an image on the drawing region centered at the cursor whenever joystick left button is pressed *Uses a dual-port ROM for reading from two addresses at once (for both displaying in the menu, and stamping on the pixel map) *Support for transparency (because we have 8 bits of useful color info, without an alpha bit, we use pure blue, 00000011, as transparent)

Menu

*Using up/down buttons to switch between tools (pencil, eraser, stamps) *Use right/left buttons to switch between pencil thickness if on pencil mode or stamp choice if on stamp mode *The cursor will take the shape of the current tool, with eraser being represented as a pink square. *We also made many edits to make the product more user-friendly by making a black outline for the pencil and eraser so that users are aware of the tool they are using.

Ideas

Note: Our design was so complex that we got ERROR: “This design does not fit into the number of slices available in this device due to the complexity of the design and/or constraints.”!!

Long term goals:

*Tools such as line, circle, square, and/or other shapes *Figure out how to work with constraints on FPGA since that was our main drawback for not implementing more tools *Fill algorithm to do filling of shapes! *Explore the possibility of saving images *Undo back one step (would need to save old pixels in buffer) *Visual menu on left sidebar with all stamp options *Current tool displayed on top of right sidebar

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Paint program implemented on Nexys3 FPGA with joystick + VGA screen

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