Javascript implementation of Seam Carver. Seam Carver is a content-aware image resizing dynamic programming algorithm.
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Latest commit fb6c419 Feb 14, 2017 @mfbx9da4 fixing auto iterate

readme.md

Install

npm install seam-carving-js

Install for contributors

OSX requires

brew install pkg-config cairo libpng jpeg giflib
xcode-select --install # el capitain only

Ubuntu

sudo apt-get install libcairo2-dev libjpeg8-dev libpango1.0-dev libgif-dev build-essential g++

Everyone

npm install

Build

gulp build

Test

npm run test

Run demo

npm install -g local-web-server
ws # navigate to http://localhost:8000

Current optimizations

  • When we remove a seam not all pixels are recalculated instead only pixels either side of the seam are enqueued to be recalculated. If the min sum of the affected pixel has not changed we need not enqueue it's children.

Potential optimizations

  • Iterate arrays in a CPU cache efficient way
  • Keep track of smallest on top row
  • Have three matrices, one for minx, one for vminsum and one for energies so that we can use typed arrays
  • Could convert picture rgba array to Uint32Array rgb number array to save space
  • Do logical deletes on the energy matrix. This way the cost of deletion goes way down, with the cost of finding the neighbor when recalculating going up some. Would have to keep picture array as an array of Uint8ClampedArrays.
  • Potentially could add the pixels which we need to recalculate the energy for to a queue of nodes and relax there edges to adjacent pixels. If we do not find a smaller vminsum for any pixel on the queue we do not need to iterate its descendants.
  • There might be a (slightly) better way to remove the seam, with less conversion between coordinates.