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Shifter: Guide Settings: Autoskin Timing runs the component autoskin in the component Finalize, after the rig finalize or after the post custom steps; the autoskin options moved to Skinning Settings
Shifter: Guide Settings: The Skin Path accepts skin packs
Core: UI Style: New UI style guide for tool windows, with shared colour roles and ActionBar and StatusLine widgets
Shifter: Guide: Guide read and export are about 6x faster and component duplicate about 4x faster on large guides (313 component guide: export 11.2s to 1.9s)
Shifter: Guide: Guide drawing on template import, duplicate and new components is about 2x faster (313 component guide: 19s to 8s)
Shifter: Guide Explorer: Refreshes only when the guide changes and keeps the selected component (313 component guide: 0.9s to 0.06s)
Bug Fixes
Shifter: Guide Settings: A Skin Path typed in the field is now saved, Load Path also lists .jSkin files, and a missing skin file is skipped with a warning instead of stopping the build
Solvers: Spring nodes: Springs react again while dragging a control on a paused frame, a regression from 5.4.0 (Windows only)
Shifter: Guide Explorer: No more flickering next to tools that create or select nodes, such as ngSkinTools paint mode, and Update Component Type, Sync Selection and blueprint colours work again
Also included from 5.4.1
Enhancements
Rigbits: Lips Rigger 3.0: Option to turn off the joints rotating with the lip curve, also in the lips_01 component
Animbits: Spring Manager: Fit Bone Radius fits a radius profile along Bone Dynamics chains, saved in presets, and branched chains no longer jump in radius and ramps between joints
Shifter: Guide Import: Importing or dropping a guide with a guide element selected offers to add the template, whole or in part with a component filter, under that element with an optional snap
Shifter: Custom Steps: New Add Guide Templates template that adds guide templates under guide elements at build time, for scene and serialized guide builds
Bug Fixes
Animbits: Spring Manager: Bone Dynamics Target Controls now pose the chain as a chain and the pose blend keeps the bone lengths. Existing springs need a rebuild
Animbits: Spring Manager: Bone Dynamics visualizer stays on the bones when a parent control moves, and Visualizer On fixes existing scenes #653 (thanks @akasaki1211)