This is an implementation of the book "Hands-On C++ Game Animation Programming" by Gabor Szauer. This repository contains a few adjustments from the original implementation of the book:
- Instead of using Win32 for displaying the window, this repository uses GLFW.
- This repository uses CMake for building and packaging the application. By using CMake, this application should not be limited to Windows. In fact, this application is developed in a MacBook (Intel chipset).
The latest application is located in out/build/AnimationProject
. You can running the application in MacBook by calling ./run.sh
in terminal.