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Fix load level for UE editor #4599
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Current method to load level may work for a packaged binary but does not work in the UE editor where it will infinitely load the requested level. This PR adds a check to make sure the current level is not reloaded.
Hi @talha-opteran ! Thanks for the contribution. I didn't debug your code, but I got the same behavior when trying to load the default environment |
Added fix for #4601 as well as it is related |
It seems that your PR is failing the clang-format check. Please follow these steps to resolve this:
Thanks for contributing to AirSim! |
Thanks! |
Fixes: #4551
Fixes: #4601
About
Current method to load level may work for a packaged binary but does not work in the UE editor where it will infinitely load the requested level. This PR adds a check to make sure the current level is not reloaded.
How Has This Been Tested?
Screenshots (if appropriate):