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exiting Unity launched from PowerShell spews "leaked weakptr" to PowerShell console #48

@ForrestTrepte

Description

@ForrestTrepte
  1. Run Start-UnityEditor to run the Unity.
  2. Close Unity after it launches.
    result: Extra output is written to the console:
Checking for leaked weakptr:
  Found no leaked weakptrs.
##utp:{"type":"MemoryLeaks","allocatedMemory":25398947,"memoryLabels":[{"Default":3148},{"NewDelete":6397012},{"Manager":224},{"Texture":480},{"TextureCache":-480},{"FMOD":640},{"Physics":1},{"Serialization":29792},{"Terrain":224},{"String":39656},{"DynamicArray":30073},{"HashMap":18846208},{"Curl":1528},{"PoolAlloc":-224},{"Sprites":8},{"CloudService":-2360},{"VR":1704},{"EditorGui":280},{"EditorUtility":35680},{"AssetImporter":32},{"RestService":72},{"EditorGi":5785},{"UnityConnect":9376},{"Collab":720},{"Upm":-632}]}

expected: No additional output.

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