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I haven't yet figured out the steps to get this to happen, but sometimes instead of highlighting in the main editor, the Call Hierarchy view highlights in the peek (assuming it is open).
Yeah - it always (and only) shows highlights in the active editor and peek'ed editors are equal in that respect. I don't wanna go down the route of showing it in all visible editors but we can try only showing it in "real" editors. Tho that would mean highlight hide when peeking at something.
Issue Type: Bug
I haven't yet figured out the steps to get this to happen, but sometimes instead of highlighting in the main editor, the Call Hierarchy view highlights in the peek (assuming it is open).
Refs: #85924
VS Code version: Code - Insiders 1.41.0-insider (7f1975a, 2019-12-04T10:20:42.228Z)
OS version: Windows_NT x64 10.0.19033
System Info
flash_3d: enabled
flash_stage3d: enabled
flash_stage3d_baseline: enabled
gpu_compositing: enabled
metal: disabled_off
multiple_raster_threads: enabled_on
oop_rasterization: disabled_off
protected_video_decode: unavailable_off
rasterization: enabled
skia_renderer: disabled_off
surface_control: disabled_off
surface_synchronization: enabled_on
video_decode: enabled
viz_display_compositor: enabled_on
viz_hit_test_surface_layer: disabled_off
webgl: enabled
webgl2: enabled
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