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v1.0.1 Windows Build

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@milesmilburn milesmilburn released this 06 Jul 19:15
· 2 commits to main since this release
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v1.0.1 Main Feature Summary:

  • Core Tracking Functionality: Tracks combat order using initiative values, dexterity modifiers, and more for both PCs and NPCs.
  • Character and NPC Entries: Each entry contains key combat info like name, initiative, dex mod, HP, and AC.
  • Entry Management Tools: Entries can be rolled for initiative, saved, duplicated, deleted, or reordered in the combat list.
  • Mass Initiative Rolls: Allows all entries to roll initiative at once, then sorts them automatically for ease of use.
  • Encounters System: Groups multiple entries into a single reusable encounter package to streamline setup.
  • Built-In 5E Creatures: Comes with 326 D&D 5e creatures and NPCs using Open Gaming License for quick drag-and-drop encounters.
  • Pre-Made Encounters: Includes example encounters using the built-in creatures to speed up game prep.
  • Persistence System: Supports saving/loading custom entries and encounters either through the UI or XML files.
  • Modding Support: Users can create and edit entries/encounters via XML in the Godot user data folder for advanced customization.
  • Godot Save Path: Saves are stored in the standard Godot user data path (C:\Users\USER\AppData\Roaming\Godot\app_userdata\Initiative Tracker\saves).
  • Entry XML Format: Custom entries use a simple XML structure defining key stats like name, HP, AC, and initiative values.
  • Encounter XML Format: Encounters are saved as XML with multiple embedded entries, each defined using the entry format.