This Software Development Kit (SDK) for JavaScript allows developers to simplify Millicast services integration into their own web apps.
You can use the CDN version of the SDK adding this tag to your document's <head>
. Then millicast
global variable will be available to use it.
<script src='https://cdn.jsdelivr.net/npm/@millicast/sdk@latest/dist/millicast.umd.js'></script>
Or if you are building an application with Node.js, you can install the SDK package to your dependencies.
npm i --save @millicast/sdk
The following examples demonstrate how to broadcast with the Publisher app capturing the user's camera and microphone. You can then view the stream using the Viewer app.
You will need to use a Dolby Millicast account with a valid publishing token.
Please be sure to set up the credentials filling up the yourStreamName
and yourPublishingToken
fields.
In vanilla JavaScript:
publisher.html
<html>
<head>
<!-- Import the Millicast JS SDK -->
<script src="https://cdn.jsdelivr.net/npm/@millicast/sdk@latest/dist/millicast.umd.js"></script>
</head>
<body>
<script type="module">
const yourPublishingToken = "..."
const yourStreamName = "..."
// Define callback for generate new tokens
const tokenGenerator = () => millicast.Director.getPublisher({
token: yourPublishingToken,
streamName: yourStreamName
})
// Create a new instance
const millicastPublish = new millicast.Publish(yourStreamName, tokenGenerator)
// Get user camera and microphone
const mediaStream = await navigator.mediaDevices.getUserMedia({ audio: true, video: true })
// Publishing options
const broadcastOptions = {
mediaStream
}
// Start broadcast
try {
await millicastPublish.connect(broadcastOptions)
} catch (e) {
console.log('Connection failed, handle error', e)
}
</script>
</body>
</html>
Please be sure to set up the credentials filling up the yourStreamName
and yourStreamAccountId
fields.
In vanilla JavaScript:
viewer.html
<html>
<head>
<!-- Import the Millicast JS SDK -->
<script src="https://cdn.jsdelivr.net/npm/@millicast/sdk@latest/dist/millicast.umd.js"></script>
</head>
<body>
<video id="my-video" controls autoplay muted></video>
<script type="module">
// Get media element
const video = document.getElementById('my-video')
// Set the credentials for the streaming
const yourStreamName = "..."
const yourStreamAccountId = "..."
// Define callback for generate new token
const tokenGenerator = () => millicast.Director.getSubscriber({
streamName: yourStreamName,
streamAccountId: yourStreamAccountId
})
// Create a new instance
const millicastView = new millicast.View(yourStreamName, tokenGenerator, video)
// Start connection to publisher
try {
await millicastView.connect()
} catch (e) {
console.log('Connection failed, handle error', e)
}
</script>
</body>
</html>
The Documentation provides an overview of the Dolby Millicast services. This includes a Getting Started guide as a quick start.
The SDK Documentation details the Modules, Classes, and APIs you can use during development.
There are several packages that implement a publisher and viewer. These samples can be run and inspected for examples of how to implement various features.
- millicast-publisher-demo
- millicast-viewer-demo
- millicast-webaudio-delay-demo
- millicast-multiview-demo
This section is intended to explain how properly integrate this SDK with different JS frameworks, with links to official guides that will contain a more step by step oriented explanation on how to do it.
Right now, we only have a React Native guide.
This SDK can be used for React Native based projects. In order to accomplish this integration, some configuration steps are needed. This library assumes all webRTC methods are natively defined (usually, inside web browsers). However this is not the case for native Android/iOS native applications. In order to solve this, we have tested and worked along with React Native webRTC project for this purpose.
Check out this guide on how to integrate Millicast JS SDK with React Native webRTC!
To develop and contribute to this project, there are some instructions of how to set up your environment to start contributing. Follow this link.
Please refer to LICENSE file.