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Description
After the Minecraft update that added realistic water reflection effects, I encountered a rendering bug. The water surface no longer looks like water, reflections are not working properly, and there’s a persistent motion effect on objects in or near the water, as shown in the attached image. I’ve tried adjusting all available graphics settings, but nothing has resolved the issue. I’m running an updated Linux Bazzite with its default configuration, with the following specifications:
GPU: AMD Radeon RX 6600 (on one PC) and AMD Radeon RX 5500 (on another PC)
OpenGL Version: 4.6 (Compatibility Profile) Mesa 25.2.0
OpenGL Renderer: AMD Radeon RX 6600 (radeonsi, navi23, LLVM 20.1.8, DRM 3.63, 6.15.9-106.bazzite.fc42.x86_64)
What can I do to fix this issue and make the game work properly?
