Skip to content

MOB balrogs to defeat, under deep and if nether so more deep

License

Notifications You must be signed in to change notification settings

minenux/minetest-mod-mobs_balrog

Repository files navigation

VenenuX minetest mod mobs_balrog

This mod adds big moster

Mobs Balrog's screenshot

Information

This mod added a configurable big BIG moster to defeat, taken it from the Lord of The Rings game and reworked it a bit.

was originally made by Hamlet but abandoned, now minimal fixed for VenenuX minetest game, https://forum.minetest.net/viewtopic.php?f=11&t=18459

DIFERENCES WITH FLUX FORK : more fair and consistent

The flux fork is unfair and inconsistent:

  • heavy cos has more textures and sound effects (nice but slow on phones)
  • the whip just spend so much on any action
  • seems sometimes not care of creative mode
  • the monster is great but unfair and
  • players never meet it cos spamn too much deep, and finally
  • dont work in any minetest, neither well in phones/rasberrys/tables.
  • it chat with player cheaters so will cause some lag in low end devices

This mob is more simple, unfeatured but faster:

  • it hurts any player, event in protected areas
  • dont detect invisibility in some cases
  • it loads faster and works in any device, event phones or rpis
  • the balrog dont chat with players launchind obscure sentences, causing more lag

Usage

Spawn chance: 1 en a thousand (same the chance of being struck by a lightning in real life) under -1500 on the ground, but if nether then will be 1 in half a more thousand under -8000 on the ground.

Lowered stats: HP range to a min of 400 to a max of 600; if you are alone then you are dead, if you are in a party you might defeat it. Maybe. It's a deity after all.

Technicall information

The mob is configurable by settings, check settingtypes.txt file.

  • mobs_balrog:balrog : the balrog deity!
  • mobs_balrog:balrog_whip : the balrog whip weapon

Some commits on flux's fork are unclear by example dccf3edeccbd5c7ee6947f12919fc375690a42ff seems work in pvp but also changes the tool registry.

Another doub change is the balrog life, in commit 3918415ed53f85266e95f6886173c6a8197b2092 that increases to 2400 but are not documneted, so non modders will not understand why dont die!

Download:

Changelog changelog.md

Dependencies:

  • tnt, default, from basic games, enable_tnt if set to true balrog will explode in epic way
  • mobs (or so called mobs_redo)
  • intllib if you are using minetest 0.4 series and only optional

License:

  • Source code's license: LGPL v2.1
    • this code is based in the Hamlet one
  • Media (Textures, Models, Sounds) license: CC-BY-SA 3.0 Unported
    • initially the balrog was created by STHGOM / sparky
    • sound media files copyright BrandonReese
    • STHGOM / sparky mobs_balrog_balrog.png
  • Copyright (CC0) creative commons zero
    • LorNeo mobs_balrog_balrog_whip.png