This package is maintained as part of the minifx organization on github. The main web page of minifx can be found here.
We believe that organizing java applications inside a dependency-injection container (like spring) is (almost) always beneficial. Even when writing GUIs. Doing so makes such applications very modular. Further, we wanted to organize our applications in a workbench manner (e.g. like eclipse does), but without a big overhead of osgi or similar. Based on these two premises, minifx-workbench was born: It is based on spring and additional custom annotations.
Depending on your build system, one of the following configuration options applies:
To add a dependency on minifx-workbench in gradle, add the following to your build.gradle
file:
dependencies {
compile "org.minifx:minifx-workbench:x.x.x"
}
x.x.x
corresponds to the latest version, which can be found at the top of this page.
To add a dependency on minifx-workbench in maven, add the following to your pom.xml
file:
<dependency>
<groupId>org.minifx</groupId>
<artifactId>minifx-workbench</artifactId>
<version>x.x.x</version>
</dependency>
x.x.x
corresponds to the latest version, which can be found at the top of this page.
When organizing our javafx applications in a workbench-like manner within minifx, then we have to understand two main concepts:
- perspectives: If you are familiar with e.g. eclipse, then you know intuitively what we mean by this: In short, perspectives are kind of pages within a GUI, in which several views can be arranged. All views in one perspective are visible at the same time. Perspectives can be switched by buttons in a toolbar at the right top corner of the application.
- views: A view can be any javafx node which can be placed within a perspective. Per default each perspective is organized like a border layout, so each view can be placed either left, right, top, bottom or center within the perspective.
Lets assume, we have a spring configuration class that defines one bean:
@Configuration
public class SimplisticConfiguration {
@View
@Bean
public Label helloWorldLabel() {
return new Label("Hello World");
}
}
Note the custom annotation @View
on the factory method of the bean: It tells minifx to place this bean as a
view within the application. This can be further customized, as we will see later.
A simple application can then be run by the following main method:
public class SimplisticMiniFxApplication {
public static void main(String... args) {
MiniFx.launcher(SimplisticConfiguration.class).launch(args);
}
}
This would bring up something like this:
As seen in the simplistic example, per default MiniFx creates one perspective (the 'Default perspective') in which it
places all the views for which nothing else is specified. Usually, we want to group our views in different perspectives.
The minimal thing to define a new perspective, is to create an interface (or a class) that inherits from
Perspective
.
For example, we could create a new perspective like:
public interface DebugPerspective extends Perspective {}
This then could be used in a configuration like:
@Configuration
public class ConfigurationWithCustomPerspective {
@View(in = DebugPerspective.class, at = CENTER)
@Bean
public Label helloWorldLabel() {
return new Label("Hello World");
}
}
In this example, the @View
applied to the bean specifies that the bean shall be put at the center of the debug perspective.
MiniFx is configured through custom annotations which complement the spring built in annotations for the purpose of layouting GUIs. As shown in the previous examples, it is very easy to bootstrap a javafx application with minifx. MiniFx assumes proper defaults so that all the views are displayed in the application. However, usually we want to have a bit more fine-grained control how our components are layed out. This can be achieve with a combination of annotations, partially particular to minifx, partially spring built-in annotations.
Some general remarks:
- All of the annotations described in the following can be placed on both factory methods and types (e.g. on classes
annotated with the spring
@Component
or@Service
annotation). Most of them can be used on both, views and perspectives (where they always will be placed on the type, as perspectives are types). - The MiniFx custom annotations do NOT REPLACE the spring annotations like
@Bean
or@Component
. As long as a view is not detected as a bean in the spring context, the minifx annotations have no effect and the views will be not be shown in the application. - For the moment, we assume that all the beans which shall become views in MiniFx have to be javafx nodes already.
However, as we will see later, there are extensions (built-in or custom
NodeCreator
s) which lift this constraints.
When layouting the final application, MiniFx follows the following procedure:
- It collects all the beans which are annotated by a
@View
annotation, either on their type or their factory method. - It extracts the display information from the annotations converts the beans to javafx nodes (See NodeCreators for more details)
- It collects all used perspectives from the views. Perspectives in which no nodes are shown, will not be visible in the final layout.
- It creates a pane for each used perspective and places the views accordingly (left, right, bottom, top, center). If more then one view shall be placed into the same position in the same perspective, then automatically a tab pane is created at this position.
The following table lists the annotations to be used for configuring components within MiniFx:
Annotation | Can be used on | Description | Default Value (if not specified) |
---|---|---|---|
@View |
View | Specifies in which perspective and at what position the node represented by the given bean shall be placed. | CENTER in the default perspective |
@Name |
View, Perspective, Footer | Specifies the name which shall be used for displaying the view/perspective | The name of the bean if constructed by a factory method, otherwise the class name of the view/perspective. |
@Icon |
View, Perspective, Footer | Specifies the icon and its color for a view/perspective | a default icon in black |
@Order |
View, Perspective, Footer | Per default, minifx guarantees no order when it inserts Views and Footers. However, if an integer value for the order is provided through this spring-internal annotation, then this is taken into account when placing perspectives, views at the same position and footers. | No order guaranteed. |
@Footer |
Footer | Specifies that the given bean shall be laid out as a footer in the workbench. This is basically a view outside of all perspectives, placed at the lower part of the GUI and thus always visible. | If no footer specified, the footer region is suppressed. |
@ToolbarItem |
ToolbarItem | Specifies that the given bean shall be placed in the toolbar. This item is NOT converted and thus has to be a javafx Node! No order is guaranteed! |
As already briefly mentioned above, different type of beans are supported out of the box to be placed as views inside
minifx workbench. The following table lists, what view will be created if a @View
annotation is place on
different type of beans:
Bean Type | Resulting View |
---|---|
JavaFx Node | This is the most common and most basic use case. The node itself is put as view into the GUI. |
Swing Component | Will be wrapped into a javfx SwingNode. |
URL or String starting with 'http://' or 'https://' | Will be converted into a WebView which displays the given URL. |
-
An example, demonstrating some more of the minifx features, can be found in the test package under org/minifx/workbench/examples/simpledemo. When running the corresponding main class, it looks somehow like this:
-
Another example, with even more views, can be found in the test package under org/minifx/workbench/conf/fullyconfigured. The corresponding screenshot is not so beautiful, but still can be found here: docs/images/FullyConfiguredExample.PNG
In the background, MiniFx uses a proprietary launcher to construct javafx applications from spring context. This launcher can be also used to launch general javafx applications from spring contexts, even if the features of the workbench are not intended to be used.
Assuming, we would have a spring configuration class MyConfiguration
, which provides exactly one(!) scene
in its resulting application context, then we can launch a new javafx application like this:
public class MyJavaFxApplication {
public static void main(String... args) {
SingleSceneSpringJavaFxApplication.launcher().configurationClasses(MyConfiguration.class).launch(args);
}
}
Note that in this case, MyJavaFxApplication
does not inherit from javafx.application.Application
.
The reason for this proprietary launcher is that at a first glance,
it is not trivial to bootstrap a javafx application from a spring context:
All the javafx components have to be created within the javafx thread. This is usually accomplished
by inheriting from javafx.application.Application
and overriding the start(Stage primaryStage)
method. However, when using spring we want already our primary stage to be configured (e.g. autowired)
by spring...
To Further customize the resulting application, the javafx launcher has some more options. For example:
public class MyJavaFxApplication {
public static void main(String... args) {
SingleSceneSpringJavaFxApplication.launcher()
.configurationClasses(MyConfiguration.class)
.windowTitle("First JavaFx Application")
.windowCloseHandler(evt -> System.exit(0))
.launch(args);
}
}
This provides a custom window title and an handler for the event of closing the window.