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I was playing with the uniformgrid mediums using rgb densities and have been occasionally running into a failure during the render. I was able to reproduce the issue with a simple scene.
There error is:
pbrt-v4/src/pbrt/cpu/integrators.cpp:1025
FATAL Check failed: 1 - pAbsorb - pScatter >= -1e-6 with 1 - pAbsorb - pScatter = -0.0011489391, -1e-6 = -0.000001
The example I made is a bit contrived as it has significant increases in density in neighboring voxels of the maxDensityGrid. Its also worth nothing I've only run into this with the RGBDensity, I haven't encountered this with FloatDensity.
Here is an example scene - max_density.zip
It errors out almost immediately, but here is the debug start command -
Rendering failed at pixel (734, 205) sample 0. Debug with "--debugstart 734,205,0"
Howdy,
I was playing with the uniformgrid mediums using rgb densities and have been occasionally running into a failure during the render. I was able to reproduce the issue with a simple scene.
There error is:
pbrt-v4/src/pbrt/cpu/integrators.cpp:1025
FATAL Check failed: 1 - pAbsorb - pScatter >= -1e-6 with 1 - pAbsorb - pScatter = -0.0011489391, -1e-6 = -0.000001
The example I made is a bit contrived as it has significant increases in density in neighboring voxels of the maxDensityGrid. Its also worth nothing I've only run into this with the RGBDensity, I haven't encountered this with FloatDensity.
Here is an example scene -
max_density.zip
It errors out almost immediately, but here is the debug start command -
Rendering failed at pixel (734, 205) sample 0. Debug with "--debugstart 734,205,0"
Rendered on the CPU with https://github.com/mmp/pbrt-v4/tree/08f863d3786
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