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6be3361 feat: template manager, plugin system, and shim with platform-specific exec
9f3509a feat: wire mirror fallback and resume into engine install
e93e4b3 feat: wire plugin hooks into export command
20f663a fix(ci): exclude _plugins from gofmt check, clean gitignore
e124f3d fix(ci): use bash shell for test step on Windows PowerShell misparses -coverprofile=coverage.out ./... arguments.
c068f85 fix(cli): use gdt edit instead of godot --editor in new command output
f346838 fix(plugins): honor FAIL protocol lines, sanitize paths, use errors.As
a7c4f8f fix(plugins): kill process group on timeout, fix misleading comment
f728e26 fix: Windows test failures across CI, download, scaffold, and integration tests
b9e8c30 fix: reference demo.gif from release assets in README
b2d38a1 fix: resolve engine binary by scanning for Godot_v* pattern, preserving original filename
c8dca81 fix: run command resolves version aliases (latest, prefix match, auto-detect)
ec4761f fix: use build tags for platform-specific process group handling Setpgid and syscall.Kill are Unix-only. Move them behind build tags to fix Windows compilation.
a4069ba refactor(cli): simplify template resolution and plugin dispatch - Extract resolveTemplate() from inline multi-stage logic in new command - Simplify dispatchPlugin() to use svc.ResolveProject() - Update docs: GDT_GITHUB_TOKEN → GITHUB_TOKEN - Fix demo.tape project header - Update CHANGELOG for v0.1.1
5f57f94 refactor(engine): extract listDirectories helper to reduce duplication