Graphics settings plugin for AIGirl and HoneySelect2
Inspired and heavily influenced by PHIBL.
Please refer to unity's post processing stack manual for detailed description of the settings. 日本語
Similar to PHIBL, Graphics uses cubemaps for imaged based lighting (IBL). Some sample cubemaps available here. Put them in a folder named "cubemaps" at the root of the installation folder. You can configure the path for them with Configuration Manager.
Alloy
SEGI
PCSS
keijiro/PostProcessingUtilities
IllusionModdingAPI