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Implement the internal politics of Argentina during the civil wars #12
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This change lays the some of the ground work in preparation for implementing dynamic diplomacy. #12 outlines the intention for early gameplay (roughly, until some point into the 1870s). This also fills some questionable history data for later gameplay---but only the dates and not party policies. Still missing or questionable parts: - The history of left-leaning parties in the '62--'90 period is incomplete. - The history of right-leaning parties from '16 on is simplified: historically it appears that the Partido Autonomista Nacional faltered and right-leaning coalitions and alliances rose to prominence instead, even though the party was nominally around until '31. Because these alliances didn't have too much success and e.g. the Partido Demócrata Progresista seemed to have more sway locally than on the national stage, it is not modelled as an ARG/ARC party. - More sources are required to document Nacionalismo as a fascist movement rather than e.g. reactionary. - Speaking of, the post-Rosas reactionaries are a generic Partido Reaccionario (same as before).
This change lays the some of the ground work in preparation for implementing dynamic diplomacy. #12 outlines the intention for early gameplay (roughly, until some point into the 1870s). This also fills some questionable history data for later gameplay---but only the dates and not party policies. Still missing or questionable parts: - The history of left-leaning parties in the '62--'90 period is incomplete. - The history of right-leaning parties starting from the '16 presidential election is simplified, putting all the subsequent parties and coalitions under one Partido Conservador party. - More sources are required to document Nacionalismo as a fascist movement rather than e.g. reactionary. - Speaking of, the post-Rosas reactionaries are a generic Partido Reaccionario (same as before).
The social policy cannot work as a voter issue because it's not implemented for pops, so the Rosistas rely on Jingoism instead. (I also did some editorial clean-up.) |
This change lays the some of the ground work in preparation for implementing dynamic diplomacy. #12 outlines the intention for early gameplay (roughly, until some point into the 1870s). This also fills some questionable history data for later gameplay---but only the dates and not party policies. Still missing or questionable parts: - The history of left-leaning parties in the '62--'90 period is incomplete. - The history of right-leaning parties starting from the '16 presidential election is simplified, putting all the subsequent parties and coalitions under one Partido Conservador party. - More sources are required to document Nacionalismo as a fascist movement rather than e.g. reactionary. - Speaking of, the post-Rosas reactionaries are a generic Partido Reaccionario (same as before).
This change lays the some of the ground work in preparation for implementing dynamic diplomacy. #12 outlines the intention for early gameplay (roughly, until some point into the 1870s). This also fills some questionable history data for later gameplay---but only the dates and not party policies. Still missing or questionable parts: - The history of left-leaning parties in the '62--'90 period is incomplete. - The history of right-leaning parties starting from the '16 presidential election is simplified, putting all the subsequent parties and coalitions under one Partido Conservador party. - More sources are required to document Nacionalismo as a fascist movement rather than e.g. reactionary. - Speaking of, the post-Rosas reactionaries are a generic Partido Reaccionario (same as before).
Ruled out the button to switch back to a presidential dictatorship. After discussion the rule of Rosas will be modelled by the uninterrupted presidential dictatorship. As a consequence extending the vote franchise becomes an additional pop issue to model opposition to the Rosas régime. (In terms of game mechanics desire for political reform is biased towards liberal ideology.) |
This change lays the some of the ground work in preparation for implementing dynamic diplomacy. #12 outlines the intention for early gameplay (roughly, until some point into the 1870s). This also fills some questionable history data for later gameplay---but only the dates and not party policies. Still missing or questionable parts: - The history of left-leaning parties in the '62--'90 period is incomplete. - The history of right-leaning parties starting from the '16 presidential election is simplified, putting all the subsequent parties and coalitions under one Partido Conservador party. - More sources are required to document Nacionalismo as a fascist movement rather than e.g. reactionary. - Speaking of, the post-Rosas reactionaries are a generic Partido Reaccionario (same as before).
This change lays the some of the ground work in preparation for implementing dynamic diplomacy. #12 outlines the intention for early gameplay (roughly, until some point into the 1870s). This also fills some questionable history data for later gameplay---but only the dates and not party policies. Still missing or questionable parts: - The history of left-leaning parties in the '62--'90 period is incomplete. - The history of right-leaning parties starting from the '16 presidential election is simplified, putting all the subsequent parties and coalitions under one Partido Conservador party. - More sources are required to document Nacionalismo as a fascist movement rather than e.g. reactionary. - Speaking of, the post-Rosas reactionaries are a generic Partido Reaccionario (same as before).
Add dynamic political systems to the countries that make up Argentina. Since many of those start as substates and may remain vassals for a good part of the early game, these systems provide flavour & player agency to what could otherwise be a dull playthrough. This is all the more important to properly reflect the turmoil of the Argentine Civil Wars. Political campaigns ------------------- Argentine countries can launch a campaign of political repression or activism. These each cost 10k, last 5 years, and may only be started as befits your ruling party and its policies. (E.g. only the reactionary Rosistas may start a campaign of terror.) While a campaign is active, political events will fire to allow the player shape the country as they want or to direct its diplomatic ambitions. Issues: #12
Add dynamic political systems to the countries that make up Argentina. Since many of those start as substates and may remain vassals for a good part of the early game, these systems provide flavour & player agency to what could otherwise be a dull playthrough. This is all the more important to properly reflect the turmoil of the Argentine Civil Wars. Political campaigns ------------------- Argentine countries can launch a campaign of political repression or activism. These each cost 10k, last 5 years, and may only be started as befits your ruling party and its policies. (E.g. only the reactionary Rosistas may start a campaign of terror.) While a campaign is active, political events will fire to allow the player shape the country as they want or to direct its diplomatic ambitions. Issues: #12
Add dynamic political systems to the countries that make up Argentina. Since many of those start as substates and may remain vassals for a good part of the early game, these systems provide flavour & player agency to what could otherwise be a dull playthrough. This is all the more important to properly reflect the turmoil of the Argentine Civil Wars. Political campaigns ------------------- Argentine countries can launch a campaign of political repression or activism. These each cost 10k, last 5 years, and may only be started as befits your ruling party and its policies. (E.g. only the reactionary Rosistas may start a campaign of terror.) While a campaign is active, political events will fire to allow the player shape the country as they want or to direct its diplomatic ambitions. Issues: #12
Add dynamic political systems to the countries that make up Argentina. Since many of those start as substates and may remain vassals for a good part of the early game, these systems provide flavour & player agency to what could otherwise be a dull playthrough. This is all the more important to properly reflect the turmoil of the Argentine Civil Wars. Political campaigns ------------------- Argentine countries can launch a campaign of political repression or activism. These each cost 10k, last 5 years, and may only be started as befits your ruling party and its policies. (E.g. only the reactionary Rosistas may start a campaign of terror.) While a campaign is active, political events will fire to allow the player shape the country as they want or to direct its diplomatic ambitions. Issues: #12
Add dynamic political systems to the countries that make up Argentina. Since many of those start as substates and may remain vassals for a good part of the early game, these systems provide flavour & player agency to what could otherwise be a dull playthrough. This is all the more important to properly reflect the turmoil of the Argentine Civil Wars. Political campaigns ------------------- Argentine countries can launch a campaign of political repression or activism. These each cost 10k, last 5 years, and may only be started as befits your ruling party and its policies. (E.g. only the reactionary Rosistas may start a campaign of terror.) While a campaign is active, political events will fire to allow the player shape the country as they want or to direct its diplomatic ambitions. Issues: #12
Add dynamic political systems to the countries that make up Argentina. Since many of those start as substates and may remain vassals for a good part of the early game, these systems provide flavour & player agency to what could otherwise be a dull playthrough. This is all the more important to properly reflect the turmoil of the Argentine Civil Wars. Political campaigns ------------------- Argentine countries can launch a campaign of political repression or activism. These each cost 10k, last 5 years, and may only be started as befits your ruling party and its policies. (E.g. only the reactionary Rosistas may start a campaign of terror.) While a campaign is active, political events will fire to allow the player shape the country as they want or to direct its diplomatic ambitions. Issues: #12
Add dynamic political systems to the countries that make up Argentina. Since many of those start as substates and may remain vassals for a good part of the early game, these systems provide flavour & player agency to what could otherwise be a dull playthrough. This is all the more important to properly reflect the turmoil of the Argentine Civil Wars. Political campaigns ------------------- Argentine countries can launch a campaign of political repression or activism. These each cost 10k, last 5 years, and may only be started as befits your ruling party and its policies. (E.g. only the reactionary Rosistas may start a campaign of terror.) While a campaign is active, political events will fire to allow the player shape the country as they want or to direct its diplomatic ambitions. Issues: #12
Add dynamic political systems to the countries that make up Argentina. Since many of those start as substates and may remain vassals for a good part of the early game, these systems provide flavour & player agency to what could otherwise be a dull playthrough. This is all the more important to properly reflect the turmoil of the Argentine Civil Wars. Political campaigns ------------------- Argentine countries can launch a campaign of political repression or activism. These each cost 10k, last 5 years, and may only be started as befits your ruling party and its policies. (E.g. only the reactionary Rosistas may start a campaign of terror.) While a campaign is active, political events will fire to allow the player shape the country as they want or to direct its diplomatic ambitions. Issues: #12
A short review of the three broad political trends during the Argentine Civil wars. This will be translated into political parties for the pre-Argentina tags (ARC, ENT, CRT, SBD), which is the first step of rigging the decision/event framework of dynamic politics.
For each political current, the most important things are the attributes in bold:
Their importance lies in the fact that they direct the playthrough and inform player agency. For instance if ENT allows free elections and the player shapes the electorate to care about free trade, the Unitarians might end up in power.
The other attributes are not as important yet but will matter for future work. (E.g. diplomatic decisions and events to set-up the War of the Triple Alliance.) They're listed here to keep track of everything. (Deadlines were first mentioned in #3.)
switch to presidential dictatorshipThis is the political status quo at the start of the game: a repressive dictatorship under Rosas, nominally federalist yet doing little towards federation. The lack of elections, what with being a dictatorship, means that the Confederation (but probably not the other tags) needs buttons to influence political direction. Brutal political repression is in fact how Rosas maintained power, too.
A tough hurdle is that Rosas’ rules had many elements of populism, which is something that (imho) Victoria 2 is not very good at modelling. There is no good key voter issue to fit the bill that I can think of. In any case the idea is to pick anything but a trade policy (more on this below), for which jingoism is a decent last resort.
Los Federales
The federalists who ousted Rosas in 1853 to finally move towards a federal republic. One end of the federalist–unitarian opposition, reflected by picking the protectionism trade policy as the key voter issue.
Los Unitarios
The main targets of the brutal repression under Rosas’ rule. The other end of the federalist– unitarian opposition, justifying free trade as the key issue opposite to that of the Federales.
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