Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement the internal politics of Argentina during the civil wars #12

Open
moretrim opened this issue May 8, 2019 · 2 comments
Open
Assignees
Labels
enhancement New feature or request history More historical data is needed

Comments

@moretrim
Copy link
Owner

moretrim commented May 8, 2019

A short review of the three broad political trends during the Argentine Civil wars. This will be translated into political parties for the pre-Argentina tags (ARC, ENT, CRT, SBD), which is the first step of rigging the decision/event framework of dynamic politics.

For each political current, the most important things are the attributes in bold:

  • the tags in which the current is present or not
  • the key voter issue
  • the in-game party ideology
  • the lock-in effect if that current is in power (i.e. things that the player cannot move out of)

Their importance lies in the fact that they direct the playthrough and inform player agency. For instance if ENT allows free elections and the player shapes the electorate to care about free trade, the Unitarians might end up in power.

The other attributes are not as important yet but will matter for future work. (E.g. diplomatic decisions and events to set-up the War of the Triple Alliance.) They're listed here to keep track of everything. (Deadlines were first mentioned in #3.)

the Rosistas
name & parties Los Rosistas
tags ARC, ENT, CRT
key voter issue jingoism
ideology reactionary
lock-in effect centralization reform: confederalism
expiration dates
  • decline before or before the soft deadline
  • disappear by the final deadline, possibly succeeded by Nacionalismo (ARC, ARG)
party policies
trade protectionism
economic state capitalism
religious moralism
citizenship limited
war jingoism
social no official policy
allies abroad none
government button
Suma del poder público (sum of public power)
switch to presidential dictatorship
domestic buttons
  • (ARC) install the Sociedad Popular Restauradora
    suppress political opposition

This is the political status quo at the start of the game: a repressive dictatorship under Rosas, nominally federalist yet doing little towards federation. The lack of elections, what with being a dictatorship, means that the Confederation (but probably not the other tags) needs buttons to influence political direction. Brutal political repression is in fact how Rosas maintained power, too.

A tough hurdle is that Rosas’ rules had many elements of populism, which is something that (imho) Victoria 2 is not very good at modelling. There is no good key voter issue to fit the bill that I can think of. In any case the idea is to pick anything but a trade policy (more on this below), for which jingoism is a decent last resort.

the Federalists
name & parties

Los Federales

ARC & ARG
Partido Federal
tags ARC, ENT, CRT, SBD
key voter issue protectionism
ideology conservative
lock-in effect centralization reform: federalism
expiration dates
  • match historical dates for party creation, splits, etc.
party policies
trade protectionism
economic interventionism
religious moralism
citizenship limited
war pro military
social no official policy
allies abroad
  • the Empire of Brazil
  • Uruguay under the Colorados
government buttons
  • proclaim the 1853 constitution
  • form federal Argentina
  • head of federation against a vassal
    federal intervention
domestic buttons
  • Conquest of the Desert
  • Conquest of the Chaco
  • challenge the Buenos Aires customs

The federalists who ousted Rosas in 1853 to finally move towards a federal republic. One end of the federalist–unitarian opposition, reflected by picking the protectionism trade policy as the key voter issue.

the Unitarians
name & parties

Los Unitarios

ARC & ARG
Partido Unitario
tags ENT, CRT, SBD
key voter issue free trade
ideology liberal
lock-in effect centralization reform: unitary
expiration dates
  • match historical dates for party creation, splits, etc.
party policies
trade free trade
economic laissez-faire
religious pluralism
citizenship residency
war pro military
social no official policy
allies abroad
  • pro-trade European GPs (historically: UK & France)
government buttons
  • form unitary Argentina
domestic buttons
  • Sarmiento’s education reforms
  • Conquest of the Desert
  • Conquest of the Chaco
  • assert the Buenos Aires customs
  • promote European immigration

The main targets of the brutal repression under Rosas’ rule. The other end of the federalist– unitarian opposition, justifying free trade as the key issue opposite to that of the Federales.

@moretrim moretrim added enhancement New feature or request history More historical data is needed labels May 8, 2019
@moretrim moretrim added this to the 1.0 milestone May 8, 2019
@moretrim moretrim self-assigned this May 8, 2019
moretrim added a commit that referenced this issue May 13, 2019
This change lays the some of the ground work in preparation for
implementing dynamic diplomacy. #12 outlines the intention for early
gameplay (roughly, until some point into the 1870s).

This also fills some questionable history data for later gameplay---but
only the dates and not party policies. Still missing or questionable
parts:

- The history of left-leaning parties in the '62--'90 period is
  incomplete.
- The history of right-leaning parties from '16 on is simplified:
  historically it appears that the Partido Autonomista Nacional faltered
  and right-leaning coalitions and alliances rose to prominence instead,
  even though the party was nominally around until '31. Because these
  alliances didn't have too much success and e.g. the Partido Demócrata
  Progresista seemed to have more sway locally than on the national
  stage, it is not modelled as an ARG/ARC party.
- More sources are required to document Nacionalismo as a fascist
  movement rather than e.g. reactionary.
- Speaking of, the post-Rosas reactionaries are a generic Partido
  Reaccionario (same as before).
moretrim added a commit that referenced this issue May 26, 2019
This change lays the some of the ground work in preparation for
implementing dynamic diplomacy. #12 outlines the intention for early
gameplay (roughly, until some point into the 1870s).

This also fills some questionable history data for later gameplay---but
only the dates and not party policies. Still missing or questionable
parts:

- The history of left-leaning parties in the '62--'90 period is
  incomplete.
- The history of right-leaning parties starting from the '16
  presidential election is simplified, putting all the subsequent
  parties and coalitions under one Partido Conservador party.
- More sources are required to document Nacionalismo as a fascist
  movement rather than e.g. reactionary.
- Speaking of, the post-Rosas reactionaries are a generic Partido
  Reaccionario (same as before).
@moretrim
Copy link
Owner Author

The social policy cannot work as a voter issue because it's not implemented for pops, so the Rosistas rely on Jingoism instead. (I also did some editorial clean-up.)

moretrim added a commit that referenced this issue Jun 2, 2019
This change lays the some of the ground work in preparation for
implementing dynamic diplomacy. #12 outlines the intention for early
gameplay (roughly, until some point into the 1870s).

This also fills some questionable history data for later gameplay---but
only the dates and not party policies. Still missing or questionable
parts:

- The history of left-leaning parties in the '62--'90 period is
  incomplete.
- The history of right-leaning parties starting from the '16
  presidential election is simplified, putting all the subsequent
  parties and coalitions under one Partido Conservador party.
- More sources are required to document Nacionalismo as a fascist
  movement rather than e.g. reactionary.
- Speaking of, the post-Rosas reactionaries are a generic Partido
  Reaccionario (same as before).
moretrim added a commit that referenced this issue Jun 6, 2019
This change lays the some of the ground work in preparation for
implementing dynamic diplomacy. #12 outlines the intention for early
gameplay (roughly, until some point into the 1870s).

This also fills some questionable history data for later gameplay---but
only the dates and not party policies. Still missing or questionable
parts:

- The history of left-leaning parties in the '62--'90 period is
  incomplete.
- The history of right-leaning parties starting from the '16
  presidential election is simplified, putting all the subsequent
  parties and coalitions under one Partido Conservador party.
- More sources are required to document Nacionalismo as a fascist
  movement rather than e.g. reactionary.
- Speaking of, the post-Rosas reactionaries are a generic Partido
  Reaccionario (same as before).
@moretrim
Copy link
Owner Author

moretrim commented Jun 23, 2019

Ruled out the button to switch back to a presidential dictatorship. After discussion the rule of Rosas will be modelled by the uninterrupted presidential dictatorship. ARG becoming a republic through any means implies that Rosas passes away, flees the country, or otherwise stands down.

As a consequence extending the vote franchise becomes an additional pop issue to model opposition to the Rosas régime. (In terms of game mechanics desire for political reform is biased towards liberal ideology.)

moretrim added a commit that referenced this issue Jul 4, 2019
This change lays the some of the ground work in preparation for
implementing dynamic diplomacy. #12 outlines the intention for early
gameplay (roughly, until some point into the 1870s).

This also fills some questionable history data for later gameplay---but
only the dates and not party policies. Still missing or questionable
parts:

- The history of left-leaning parties in the '62--'90 period is
  incomplete.
- The history of right-leaning parties starting from the '16
  presidential election is simplified, putting all the subsequent
  parties and coalitions under one Partido Conservador party.
- More sources are required to document Nacionalismo as a fascist
  movement rather than e.g. reactionary.
- Speaking of, the post-Rosas reactionaries are a generic Partido
  Reaccionario (same as before).
moretrim added a commit that referenced this issue Jul 6, 2019
This change lays the some of the ground work in preparation for
implementing dynamic diplomacy. #12 outlines the intention for early
gameplay (roughly, until some point into the 1870s).

This also fills some questionable history data for later gameplay---but
only the dates and not party policies. Still missing or questionable
parts:

- The history of left-leaning parties in the '62--'90 period is
  incomplete.
- The history of right-leaning parties starting from the '16
  presidential election is simplified, putting all the subsequent
  parties and coalitions under one Partido Conservador party.
- More sources are required to document Nacionalismo as a fascist
  movement rather than e.g. reactionary.
- Speaking of, the post-Rosas reactionaries are a generic Partido
  Reaccionario (same as before).
moretrim added a commit that referenced this issue Sep 19, 2019
moretrim added a commit that referenced this issue Oct 14, 2019
Add dynamic political systems to the countries that make up Argentina.
Since many of those start as substates and may remain vassals for a good
part of the early game, these systems provide flavour & player agency to
what could otherwise be a dull playthrough. This is all the more
important to properly reflect the turmoil of the Argentine Civil Wars.

Political campaigns
-------------------

Argentine countries can launch a campaign of political repression or
activism. These each cost 10k, last 5 years, and may only be started as
befits your ruling party and its policies. (E.g. only the reactionary
Rosistas may start a campaign of terror.)

While a campaign is active, political events will fire to allow the
player shape the country as they want or to direct its diplomatic
ambitions.

Issues: #12
moretrim added a commit that referenced this issue Oct 17, 2019
Add dynamic political systems to the countries that make up Argentina.
Since many of those start as substates and may remain vassals for a good
part of the early game, these systems provide flavour & player agency to
what could otherwise be a dull playthrough. This is all the more
important to properly reflect the turmoil of the Argentine Civil Wars.

Political campaigns
-------------------

Argentine countries can launch a campaign of political repression or
activism. These each cost 10k, last 5 years, and may only be started as
befits your ruling party and its policies. (E.g. only the reactionary
Rosistas may start a campaign of terror.)

While a campaign is active, political events will fire to allow the
player shape the country as they want or to direct its diplomatic
ambitions.

Issues: #12
moretrim added a commit that referenced this issue Oct 22, 2019
Add dynamic political systems to the countries that make up Argentina.
Since many of those start as substates and may remain vassals for a good
part of the early game, these systems provide flavour & player agency to
what could otherwise be a dull playthrough. This is all the more
important to properly reflect the turmoil of the Argentine Civil Wars.

Political campaigns
-------------------

Argentine countries can launch a campaign of political repression or
activism. These each cost 10k, last 5 years, and may only be started as
befits your ruling party and its policies. (E.g. only the reactionary
Rosistas may start a campaign of terror.)

While a campaign is active, political events will fire to allow the
player shape the country as they want or to direct its diplomatic
ambitions.

Issues: #12
moretrim added a commit that referenced this issue Oct 22, 2019
Add dynamic political systems to the countries that make up Argentina.
Since many of those start as substates and may remain vassals for a good
part of the early game, these systems provide flavour & player agency to
what could otherwise be a dull playthrough. This is all the more
important to properly reflect the turmoil of the Argentine Civil Wars.

Political campaigns
-------------------

Argentine countries can launch a campaign of political repression or
activism. These each cost 10k, last 5 years, and may only be started as
befits your ruling party and its policies. (E.g. only the reactionary
Rosistas may start a campaign of terror.)

While a campaign is active, political events will fire to allow the
player shape the country as they want or to direct its diplomatic
ambitions.

Issues: #12
moretrim added a commit that referenced this issue Oct 22, 2019
Add dynamic political systems to the countries that make up Argentina.
Since many of those start as substates and may remain vassals for a good
part of the early game, these systems provide flavour & player agency to
what could otherwise be a dull playthrough. This is all the more
important to properly reflect the turmoil of the Argentine Civil Wars.

Political campaigns
-------------------

Argentine countries can launch a campaign of political repression or
activism. These each cost 10k, last 5 years, and may only be started as
befits your ruling party and its policies. (E.g. only the reactionary
Rosistas may start a campaign of terror.)

While a campaign is active, political events will fire to allow the
player shape the country as they want or to direct its diplomatic
ambitions.

Issues: #12
moretrim added a commit that referenced this issue Oct 22, 2019
Add dynamic political systems to the countries that make up Argentina.
Since many of those start as substates and may remain vassals for a good
part of the early game, these systems provide flavour & player agency to
what could otherwise be a dull playthrough. This is all the more
important to properly reflect the turmoil of the Argentine Civil Wars.

Political campaigns
-------------------

Argentine countries can launch a campaign of political repression or
activism. These each cost 10k, last 5 years, and may only be started as
befits your ruling party and its policies. (E.g. only the reactionary
Rosistas may start a campaign of terror.)

While a campaign is active, political events will fire to allow the
player shape the country as they want or to direct its diplomatic
ambitions.

Issues: #12
moretrim added a commit that referenced this issue Nov 4, 2019
Add dynamic political systems to the countries that make up Argentina.
Since many of those start as substates and may remain vassals for a good
part of the early game, these systems provide flavour & player agency to
what could otherwise be a dull playthrough. This is all the more
important to properly reflect the turmoil of the Argentine Civil Wars.

Political campaigns
-------------------

Argentine countries can launch a campaign of political repression or
activism. These each cost 10k, last 5 years, and may only be started as
befits your ruling party and its policies. (E.g. only the reactionary
Rosistas may start a campaign of terror.)

While a campaign is active, political events will fire to allow the
player shape the country as they want or to direct its diplomatic
ambitions.

Issues: #12
moretrim added a commit that referenced this issue Dec 2, 2019
Add dynamic political systems to the countries that make up Argentina.
Since many of those start as substates and may remain vassals for a good
part of the early game, these systems provide flavour & player agency to
what could otherwise be a dull playthrough. This is all the more
important to properly reflect the turmoil of the Argentine Civil Wars.

Political campaigns
-------------------

Argentine countries can launch a campaign of political repression or
activism. These each cost 10k, last 5 years, and may only be started as
befits your ruling party and its policies. (E.g. only the reactionary
Rosistas may start a campaign of terror.)

While a campaign is active, political events will fire to allow the
player shape the country as they want or to direct its diplomatic
ambitions.

Issues: #12
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request history More historical data is needed
Projects
None yet
Development

No branches or pull requests

1 participant