Repository navigation
Replies: 1 comment 1 reply
|
I’d try a short slippery strip on an otherwise flat floor. Unlike |
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
On the
next-runbranch, coming in the next release, there are two ways to bring your own ground:--terrains "steps:rise=0.08:run=0.3,slope:degrees=12"sets the factory's arguments. The archive keeps the string, soreplayandvalidaterebuild the same ground.--plugin my_plugin.py. The archive records the file name and its SHA-256, and every script that opens the archive asks for the same file. The worked example isexamples/plugins/progressive_stairs.py: four steps on 28 cm treads, with risers of 4, 8, 12 and 17 cm (a house step).Two things are still planned. One is drawing the ground as a greyscale PNG (
heightmap:yard.png:height=0.05, a MuJoCo height field likerough). The other is storing the whole terrain inside the archive, so a plugin ground opens on another machine without the file.What I would like to know is which ground is worth supporting next. Which surface would you point at a robot: a doorstep, a gravel path, grass, a loose rug, sand? Which challenge would you add to the score: a gap to cross, a load to carry, a floor it must not damage?
Questions: which one terrain would you ask for before any other, and why that one? If you drew a heightmap yourself, what tool would you use?
Docs: environments, plugins. Roadmap: docs/roadmap.md
All reactions