This Readme corresponds to the upcoming 1.0 release. Please refer to http://socket.io for the current 0.9.x documentation.
The following example attaches socket.io to a plain Node.JS
HTTP server listening on port 3000
.
var server = require('http').Server();
var io = require('socket.io')(server);
io.on('connection', function(socket){
socket.on('event', function(data){});
socket.on('disconnect', function(){});
});
server.listen(3000);
var io = require('socket.io')();
io.on('connection', function(socket){});
io.listen(3000);
Starting with 3.0, express applications have become request handler
functions that you pass to http
or http
Server
instances. You need
to pass the Server
to socket.io
, and not the express application
function.
var app = require('express')();
var server = require('http').Server(app);
var io = require('socket.io')(server);
io.on('connection', function(){ // … });
server.listen(3000);
Like Express.JS, Koa works by exposing an application as a request
handler function, but only by calling the callback
method.
var app = require('koa')();
var server = require('http').Server(app.callback());
var io = require('socket.io')(server);
io.on('connection', function(){ // … });
server.listen(3000);
Exposed by require('socket.io')
.
Creates a new Server
. Works with and without new
:
var io = require('socket.io')();
// or
var Server = require('socket.io');
var io = new Server();
Optionally, the first or second argument (see below) of the Server
constructor can be an options object.
The following options are supported:
serveClient
sets the value for Server#serveClient()path
sets the value for Server#path()
The same options passed to socket.io are always passed to
the engine.io
Server
that gets created. See engine.io
options
as reference.
Creates a new Server
and attaches it to the given srv
. Optionally
opts
can be passed.
Binds socket.io to a new http.Server
that listens on port
.
If v
is true
the attached server (see Server#attach
) will serve
the client files. Defaults to true
.
This method has no effect after attach
is called.
// pass a server and the `serveClient` option
var io = require('socket.io')(http, { serveClient: false });
// or pass no server and then you can call the method
var io = require('socket.io')();
io.serveClient(false);
io.attach(http);
If no arguments are supplied this method returns the current value.
Sets the path v
under which engine.io
and the static files will be
served. Defaults to /socket.io
.
If no arguments are supplied this method returns the current value.
Sets the adapter v
. Defaults to an instance of the Adapter
that
ships with socket.io which is memory based (see below).
If no arguments are supplied this method returns the current value.
The default (/
) namespace.
Attaches the Server
to an engine.io instance on srv
with the
supplied opts
(optionally).
Attaches the Server
to an engine.io instance that is bound to port
with the given opts
(optionally).
Synonym of Server#attach
.
Advanced use only. Binds the server to a specific engine.io Server
(or compatible API) instance.
Advanced use only. Creates a new socket.io
client from the incoming
engine.io (or compatible API) socket
.
Initializes and retrieves the given Namespace
by its pathname
identifier nsp
.
If the namespace was already initialized it returns it right away.
Emits an event to all connected clients. The following two are equivalent:
var io = require('socket.io')();
io.sockets.emit('an event sent to all connected clients');
io.emit('an event sent to all connected clients');
For other available methods, see Namespace
below.
See Namespace#use
below.
Represents a pool of sockets connected under a given scope identified
by a pathname (eg: /chat
).
By default the client always connects to /
.
-
connection
/connect
. Fired upon a connection.Parameters:
Socket
the incoming socket.
The namespace identifier property.
Hash of Socket
objects that are connected to this namespace indexed
by id
.
Registers a middleware, which is a function that gets executed for
every incoming Socket
and receives as parameter the socket and a
function to optionally defer execution to the next registered
middleware.
var io = require('socket.io')();
io.use(function(socket, next){
if (socket.request.headers.cookie) return next();
done(new Error('Authentication error'));
});
Errors passed to middleware callbacks are sent as special error
packets to clients.
A Socket
is the fundamental class for interacting with browser
clients. A Socket
belongs to a certain Namespace
(by default /
)
and uses an underlying Client
to communicate.
A list of strings identifying the rooms this socket is in.
A reference to the underlying Client
object.
A reference to the underyling Client
transport connection (engine.io
Socket
object).
A getter proxy that returns the reference to the request
that
originated the underlying engine.io Client
. Useful for accessing
request headers such as Cookie
or User-Agent
.
The Client
class represents an incoming transport (engine.io)
connection. A Client
can be associated with many multiplexed Socket
that belong to different Namespace
s.
A reference to the underlying engine.io
Socket
connection.
A getter proxy that returns the reference to the request
that
originated the engine.io connection. Useful for accessing
request headers such as Cookie
or User-Agent
.
The Adapter
is in charge of keeping track of what rooms each socket
is connected to and passing messages to them.
By default the Adapter
is memory based. In order to pass messages
across multiple processes, make sure to use an appropriate adapter.
(configurable through Server#adapter
).
MIT