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Use classic WebGLLayer to support anti-aliased output for layers #22127

Merged
merged 4 commits into from
Jul 14, 2021
Merged

Use classic WebGLLayer to support anti-aliased output for layers #22127

merged 4 commits into from
Jul 14, 2021

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cabanier
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Related issue: #22069

Until we have support for WebGL extensions that can natively support anti-aliasing, switch back to WebXR style WebGL layer if AA is requested. This object is slightly less optimal than projectionlayers but in line with regular WebXR

This contribution is funded by Oculus.

@mrdoob mrdoob added this to the r131 milestone Jul 14, 2021
@mrdoob mrdoob merged commit 8b00c0f into mrdoob:dev Jul 14, 2021
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mrdoob commented Jul 14, 2021

Thanks!

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2 participants