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EXRExporter: initial version #23541
EXRExporter: initial version #23541
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Signed-off-by: Guilherme Avila <guilhermebav@gmail.com>
Signed-off-by: Guilherme Avila <guilhermebav@gmail.com>
Signed-off-by: Guilherme Avila <guilhermebav@gmail.com>
Great! I Successfully used this to export a computed PMREM to .exr format, and then reload the exported PMREM as a Thing is, I would have expected an EXR exporter to take as an argument a data texture -- not a render target. 🤔 |
I'm sure we can do both 😄 Will implement method for dealing with |
Thanks! |
* EXRExporter: initial version Signed-off-by: Guilherme Avila <guilhermebav@gmail.com> * clean up Signed-off-by: Guilherme Avila <guilhermebav@gmail.com> * EXRExporter: code style Signed-off-by: Guilherme Avila <guilhermebav@gmail.com> * EXRExporter: minor fixes Signed-off-by: Guilherme Avila <guilhermebav@gmail.com>
Rebase of #19764
Initial PR with basic functionalities adjusted & proper support for
HalfFloatType
andFloatType
renderTargets.Removed encoding workarounds, as only
LinearEncoding
is expected.Usage Example
if there isn't any API changes suggested, should be ready to merge.