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WebGLTexture: Call invalidateFramebuffer() only in Oculus Browser #23692

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merged 1 commit into from
Mar 9, 2022

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@mrdoob mrdoob commented Mar 9, 2022

Fixes #22967

Description

Call only invalidateFramebuffer() in browsers that can do it.

The developer shouldn't have to know about this browser issue so adding skipInvalidateFramebuffer to the API as suggested in #22992 is not an option.

In #22992, @cabanier said that HoloLens could benefit from this...
We can add this to HoloLens later, right now the priority is fixing the regression we've had for 4 months.

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Weird rendering with EffectComposer in v135
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