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BatchedMesh: Add "toJSON" and "copy" support #27131

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merged 5 commits into from Nov 7, 2023

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gkjohnson
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@gkjohnson gkjohnson commented Nov 6, 2023

Related issue: #22376, #27111

Description

Add support for "toJSON" and "copy" to "BatchedMesh".

Upcoming PRs

  • Raycasting, sorting support
  • Object-level bounds
  • Add support to ObjectLoader
  • Move to core
  • Documentation

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github-actions bot commented Nov 6, 2023

📦 Bundle size

Full ESM build, minified and gzipped.

Filesize dev Filesize PR Diff
655.1 kB (162.2 kB) 655.5 kB (162.3 kB) +406 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Filesize dev Filesize PR Diff
447.7 kB (108.2 kB) 448.1 kB (108.3 kB) +406 B

@gkjohnson gkjohnson added this to the r159 milestone Nov 6, 2023
object._geometryInitialized = this._geometryInitialized;
object._geometryCount = this._geometryCount;

object._matricesTexture = this._matricesTexture.toJSON();
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@Mugen87 Mugen87 Nov 7, 2023

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Can we avoid serializing the internal texture? Ideally, it is just recreated in BatchedMesh if it is missing.

Besides, can we avoid the underscore syntax in the JSON object?

Also, at some point this logic should be moved to BatchedMesh.toJSON(). Object3D should not access private variables of subclasses.

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Can we avoid serializing the internal texture? Ideally, it is just recreated in BatchedMesh if it is missing.

This texture is how the matrices are canonically stored. I can generate a list of serialized matrices from the texture instead, though, if that's acceptable.

Besides, can we avoid the underscore syntax in the JSON object?

Yup! I'll fix it.

Also, at some point this logic should be moved to BatchedMesh.toJSON(). Object3D should not access private variables of subclasses.

I thought so, too, but this looked like how all the other classes like InstancedMesh were working. Though it's unclear to me why this is needed.

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@Mugen87 Mugen87 Nov 7, 2023

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This texture is how the matrices are canonically stored. I can generate a list of serialized matrices from the texture instead, though, if that's acceptable.

I forgot after #27130 there is only the texture that holds the matrices. In this case, I'm fine with serializing directly the texture.

I thought so, too, but this looked like how all the other classes like InstancedMesh were working. Though it's unclear to me why this is needed.

We can try to find a different solution in the future. Just wanted to note it in this PR.

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BTW: ObjectLoader should also be able to handle BatchedMesh. Maybe we can add this to the todo list.

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Mugen87 commented Nov 7, 2023

Sorry, approved a bit too early. The removal of the underscore in the JSON would still be nice^^!

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Sorry, approved a bit too early. The removal of the underscore in the JSON would still be nice^^!

Fixed!

BTW: ObjectLoader should also be able to handle BatchedMesh. Maybe we can add this to the todo list.

Added to the list!

@Mugen87 Mugen87 merged commit d5bd248 into mrdoob:dev Nov 7, 2023
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@gkjohnson gkjohnson deleted the batched-tojson-copy branch November 7, 2023 09:59
@@ -563,17 +563,29 @@ class BatchedMesh extends Mesh {

}

copy() {
copy( source ) {
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Can we have copy return this to make it consistent with parent classes Object3D and Mesh?

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3 participants