This project is an attempt to recreate the Polygonal Map Generation for Games from Amit Pate's tutorial at (http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation)
I'm using his techniques as a guide and implementing in Haskell with the gloss graphics library.
Gloss is a graphics drawing library that uses OpenGL. (http://hackage.haskell.org/package/gloss)