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TODO

  • Generate a map
    • Generate rooms
    • Generate halls
    • Room styles (circular, rounded, etc)
  • Player character
    • Player exists
    • Movement
    • Collision
  • Camera
    • Camera follows player
  • Save/Load
    • Save to a file
    • Load from a file
  • Menu
  • State Manager
    • Generic State Manager that takes in a config that informs how the state will flow
    • State Manager for menus

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Game Smart Contract using Rust & Anchor

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