A simple VR demo created with the Godot Engine using C#.
The player must slice through the incoming wave segments by moving their hands to adjust the shape of a beam that extends between them.
Note: This has been developed and tested using an Oculus Rift CV1 headset and controllers. Running this demo with other headsets/controllers may require changing the buttonIndex values in the OnArVrControllerButtonPressed(...) method in Controller.cs.
Sound effects obtained from https://www.zapsplat.com