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ApeEscapeRecomp v0.5.3 - audited native execution

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@mstan mstan released this 27 Oct 18:18

v0.5.3: audited native execution

Select audited native SDK waits by default in enhanced builds. Preserve the existing gameplay-only cycle-scale gate, source-built renderer, controller requirements and current mod defaults. Refresh generated code and original-disc overlay cache for framework ABI 35. Current opening-level movement and current-build save/load pass; final package timings are not extrapolated from the earlier prototype. A separate options-menu load watchdog remains under baseline classification.

Windows x64 public package. Built from 345ea8d with framework ffbd9d1ca4ee698866a2a9d7c58c3cc29a77f111. The final archive was re-opened and verified (imports, exact-byte execution binding, mod catalog, OpenBIOS, source identities and file hashes), then loaded its current-build gameplay fixture and advanced rendered frames with runtime compilation off. Background tests used isolated saves and muted output; the player archive has normal audio and no personal settings/saves.

Earlier timing observations are package-specific and background-load-limited. Final archive smoke is a correctness check, not an additional measured speedup.