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v0.0.6 - Native runtime optimizations

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@mstan mstan released this 27 Oct 20:49

Updated to the native optimization engine, pinned at cf1680122fda0cc49c4e8774d9b065b5c8b768e6. Native RAM access, text rendering and presentation conversion reduce host overhead while the audited GBA BIOS continues to execute as generated LLE code. Generated guest code uses O2; Windows runtime code uses O3.

The existing Adaptive Overworld implementation and shared mod catalog are retained. Both variants were regenerated through the supported symbol-overlay pipeline and checked against a matched reference for field rendering, native/wide views and current-build state continuation.

Native in-game saves are preserved. Save states are specific to each build. Supply your own supported ROM and GBA BIOS; neither is included.

BUILDINFO.json records source pins, the Windows optimization profile and artifact identities; SHA256SUMS.txt verifies every artifact.