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MegaManX6Recomp v1.3.3-alpha - audited native execution

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@mstan mstan released this 27 Oct 18:14

v1.3.3-alpha: audited native execution

Select the audited native SDK frame wait. Move the existing X6 native services onto the modern framework SDK while retaining co-op and Seamless Loading. Regenerate original-disc overlays for ABI 35. Intro gameplay, movement, jump and current-build save/load pass with DualShock input. Three production comparisons observed a median 24.6% reduction in process CPU per frame for the wait package under background load; no full-game or cross-build netplay compatibility is claimed.

Windows x64 public package. Built from 288918a with framework ffbd9d1ca4ee698866a2a9d7c58c3cc29a77f111. The final archive was re-opened and verified (imports, exact-byte execution binding, mod catalog, OpenBIOS, source identities and file hashes), then loaded its current-build gameplay fixture and advanced rendered frames with runtime compilation off. Background tests used isolated saves and muted output; the player archive has normal audio and no personal settings/saves.

Earlier timing observations are package-specific and background-load-limited. Final archive smoke is a correctness check, not an additional measured speedup.