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TombaRecomp v0.24.0-alpha - audited native execution
Pre-release0.24.0-alpha: audited native execution
USA: select audited SDK/scratchpad waits and the native flat textured-triangle terrain batch. The four geometry formats matched the original generated callers on 800 captured batches; opening-level movement and current-build save/load pass. Two usable production comparisons of the combined package observed about 33% less process CPU per frame under background load; this is not a whole-game guarantee. Refresh the USA native cache for ABI 35. Other regions retain their previously published builds; this release's optimization coverage is USA only.
Windows x64 public package. Built from cf6171b with framework ffbd9d1ca4ee698866a2a9d7c58c3cc29a77f111. The final archive was re-opened and verified (imports, exact-byte execution binding, mod catalog, OpenBIOS, source identities and file hashes), then loaded its current-build gameplay fixture and advanced rendered frames with runtime compilation off. Background tests used isolated saves and muted output; the player archive has normal audio and no personal settings/saves.
Earlier timing observations are package-specific and background-load-limited. Final archive smoke is a correctness check, not an additional measured speedup.