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This update fixes adaptive-view regeneration for FastROM timing expressions and refreshes the pinned engine and launcher dependencies to the versions used in the current ALttP checks.
- Preserve the adaptive sprite-culling hooks when regenerating code with FastROM branch timing.
- Handle queued TCP save-state requests in developer/debug builds, using the same game-thread handoff as load-state requests.
- Correct the executable name in the Quick Start instructions.
The Windows ZIP includes the runtime DLL dependencies, launcher assets and bundled mod catalog. Supply your own supported USA ROM; ROMs, player saves and private settings are not included. Normal first-run audio and window defaults apply.
Existing brief gameplay and current-build save/load checks passed on the stable engine. This release is a trace-off build; gameplay was not relaunched for another visual check. Earlier content-coverage limits remain documented in the coverage notes.