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v1.0.29 - Story boss music and Japanese disc selection

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@mstan mstan released this 03 Nov 21:44

Changes

  • Correct Iris and Double boss music in both campaign orders when both encounters are enabled.
  • Fix Japanese Media and Japanese FMVs disc pickers rejecting supported disc files.
  • Preserve adaptive widescreen defaults, saved display/control choices, and native memory-card saves.

Windows ZIP and Linux x86_64 AppImage. All netplay players must update.
Diagnostic recording remains optional and off by default.

The co-op music fix passed both campaign orders and save/load between fights. Solo Zero also passed; solo X's second encounter remains unverified after a combat-fixture timeout. This release does not claim fixes for the other open gameplay reports.

v1.0.28 - Keyboard and controller input isolation

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@mstan mstan released this 03 Nov 01:19

Fix keyboard input controlling both characters in local co-op when the other player is assigned a controller. Works with either player assigned to Keyboard, without rebinding the arrow or face-button keys.

  • Preserve non-conflicting keyboard/mouse bindings alongside a controller.
  • Keep explicitly cleared and alternate-only keyboard maps after restarting.
  • Custom Renderer / Adaptive widescreen remains enabled for fresh profiles. Existing display/control choices and native memory-card saves are retained.

All netplay players must update to this version. Storm Owl capsule corruption and premature boss-entry reports remain under investigation and are not claimed fixed.

Use your own original USA Mega Man X4 disc image. See START_HERE.txt in the package for setup and co-op settings.

v1.0.27 - Opening departure pose

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@mstan mstan released this 02 Nov 21:55
bcf6824
  • With Co-op Stage Select Cast (Experimental) enabled, have Player 2 perform the departure pose with Player 1 after the opening Hunter Base dialogue.
  • Support either X or Zero as Player 1, while keeping Player 2 idle during the dialogue.
  • Retain the Maverick introduction graphics fix, cast layout and normal gameplay speed.

The cast mod remains optional and off by default. Native memory-card saves
carry forward. All netplay players must update. Diagnostic recording remains
optional and off by default.

v1.0.26 - Maverick introduction graphics

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@mstan mstan released this 02 Nov 18:29
7c44e09
  • Fix scrambled character graphics during the first-entry Maverick introductions on the stage-select board when Co-op Stage Select Cast (Experimental) is enabled.
  • Keep the added cast intact in both campaign orders and in Unified and Split views.
  • Retain the Player 1 cast layout and normal gameplay speed from the previous releases.

The cast mod remains optional and off by default. Native memory-card saves
carry forward. All netplay players must update. Diagnostic recording remains
optional and off by default. The pre-boss-door camera report remains under
investigation.

1.0.25 Stable Public Beta

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@mstan mstan released this 01 Nov 19:05
e515d54

With Co-op Stage Select Cast (Experimental) enabled, Player 1 now stands in front, with Player 2 diagonally behind to the left, mirroring Double and Iris. Player 1 draws over Player 2 in both panes.

The cast mod remains optional and off by default. Normal gameplay speed from 1.0.24 is retained. Native memory-card saves carry forward. All netplay players must update. Diagnostic recording remains optional and off by default.

The reported Maverick splash corruption and pre-door camera difference remain under investigation; this release does not claim fixes for them.

Windows x64 ZIP and Linux x86_64 AppImage. Supply your original USA Mega Man X4 disc; game data is not included.

1.0.24 Stable Public Beta

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@mstan mstan released this 31 Oct 23:46

Fix accelerated gameplay in single-player and co-op introduced in 1.0.20. The game could advance twice per displayed frame while video and audio stayed at 60 Hz.

Normal native frame waits are restored, with the shared engine optimizations retained. Single-player movement matches 1.0.19; local co-op and two-peer Split netplay checks pass.

Native memory-card saves carry forward. All netplay players must update. Diagnostic recording remains optional and off by default.

Windows x64 ZIP and Linux x86_64 AppImage. Supply your original USA Mega Man X4 disc; game data is not included.

1.0.23 Stable Public Beta

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@mstan mstan released this 31 Oct 22:03

X and Zero now each get their own weapon or technique award in local side by side 8:3 and Split netplay, including the original character artwork, title and instructions.

  • Keep one Player 1 campaign, one shared reward, and the original Save/Continue flow.
  • Unified keeps Player 1's award screen.
  • Current-build save/load preserves both independent presentations.

Native memory-card saves carry forward. All netplay players must update. Diagnostic recording remains optional and off by default.

Windows x64 ZIP and Linux x86_64 AppImage. Supply your original USA Mega Man X4 disc; game data is not included.

1.0.22 Stable Public Beta

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@mstan mstan released this 31 Oct 09:49

Co-op stage-select repair

  • With Co-op Stage Select Cast (Experimental) enabled, X, Zero, Iris and Double remain visible during stage-menu conversations while the story permits. Only the original speakers use talking animations.
  • Fix retired pause menus covering stage select after Quit ? Continue.
  • Preserve Player 1?s campaign identity while the extra cast animates.

The cast mod remains optional and off by default. Native memory-card saves carry forward. All netplay players must update together. Diagnostic recording remains optional and off by default.

Includes Windows ZIP and Linux AppImage. The fix passed 44 title checks and repeated native visual checks of both campaigns, split/unified views and stage-menu returns.

1.0.21 Stable Public Beta

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@mstan mstan released this 31 Oct 05:15
4be40a0

Repairs the co-op stage-selection screen and makes its extra cast optional.

  • Co-op Stage Select Cast (Experimental) is now a separate mod, off by default. Netplay hosts have an equivalent default-off setting.
  • Fix character corruption and both heroes using the talking animation during scripted stage-menu dialogue.
  • Keep P1's hero and support character in front of P2's on both screens.
  • Retain finishing-hit victory music, the Storm Owl background fix, and 1.0.20's shared optimizations in ordinary co-op.

Download the Windows ZIP or Linux AppImage below. Native memory-card saves carry forward. Both netplay players must update. Diagnostic recording remains optional and off by default.

Merged PR #97. The fix passed 42 Windows checks and native X/Zero stage-menu, save/load, and loopback-netplay validation; final release packages are separately verified. No per-title performance gain is claimed.

Mega Man X4 v1.0.20

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@mstan mstan released this 31 Oct 01:19
02bb9d9

Mega Man X4 v1.0.20 includes the merged PSXRecomp optimizations and shared Internal Resolution mod, enabled at 4x by default with saved Native (1x) through 32x choices and renderer hardware guards.

Current co-op, Complete Story, localization, Japanese FMVs, widescreen, resident loading and native memory-card behavior are preserved. CD Speed and Fast Loading packages are excluded.

The production Windows x64 build passed independent archive verification and the owner's quick visual/play check. Supply your own supported game disc.

The binary was compiled from title 09672e32312383ef78fcb8f106e8cd6b35364b03 with merged engine 09ba00ed7ad9d5e7d88ca428e2c7dc23822a2ded. The release source adds only a packaging-declaration correction at a4df614ffb844d33319018f917b688444e65a166; the exact binary and selective PGO profiles were reused unchanged. The archive records both identities.

Windows ZIP SHA-256: 810b4baa695f981d1148162f4cb0dd9191a82ef745faec2ce51b55387926b4ab