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v0.0.3

v0.0.3 Pre-release
Pre-release

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@mstan mstan released this 18 Oct 20:28
21ec493

Updates the native engine and launcher, including callback discovery and guarded RAM/cartridge execution fixes. Each Windows package passed a clean-extraction, fresh-save 6,000-frame strict-static boot with zero dispatch misses, interpreted instructions, or healed functions. This covers the tested boot route; it does not certify every gameplay route.

Supply your own supported game ROM and GBA BIOS. ROMs, BIOS dumps, saves, and remembered settings are not included.

Source: 21ec493
PR: #3

Super Mario Advance 4: Super Mario Bros. 3 Recomp v0.0.2

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@mstan mstan released this 03 Aug 02:28

v0.0.2

  • Removes the historical implicit runtime step ceiling. Interactive play now continues until you quit; only an explicit --steps option applies a deterministic upper bound.
  • Updates to gbarecomp 2952aff, including interrupt-safe ARM/Thumb exchange handling.
  • Regenerates the static guest corpus with the current code generator.
  • Validated with a 180-frame headless boot smoke and an audited Windows x64 archive.

Experimental byproduct disclaimer: This build is a byproduct of developing and testing gbarecomp. It is unofficial and is not affiliated with or endorsed by the game publisher, Nintendo, or the platform holder.

No game ROM, Nintendo GBA BIOS, save data, or extracted game assets are included. Supply your own legally obtained dumps.

Super Mario Advance 4 Recomp v0.0.1 — Experimental Initial Release

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@mstan mstan released this 02 Aug 21:18

Super Mario Advance 4 Recomp v0.0.1 — Experimental Initial Release

Initial experimental Windows x64 release of the static recompilation.

Included

  • recomp-ui ROM/BIOS launcher and in-game menu
  • bundled runtime DLLs and overlay toolchain

Validation

  • 12,000-frame strict-static passive boot/attract route
  • 12,000-frame deterministic input/fuzz route
  • Both routes: FULLY_STATIC, zero dispatch misses, zero interpreted
    instructions, zero self-healed functions
  • Release archive audited to contain no ROM, retail BIOS, save, generated
    source, or developer configuration

You must supply your own legally obtained matching revision 1 ROM and retail
GBA BIOS. Back up important saves; this is an experimental preview.