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TRIALS ====== Usage: trials.py [options] Conquest of Elysium 3 - Trial By Fire scenario map generator. Default values for options given in parentheses. Options: --version show program's version number and exit -h, --help show this help message and exit --debug Really verbose output -d MAPDIR, --mapdir=MAPDIR Game map directory -r, --rungame Run game with the selected trial --nomap Just show trial description MAPGEN ====== Usage: mapgen.py [options] Conquest of Elysium 3 random map generator. Default values for options given in parentheses. Options: --version show program's version number and exit -h, --help show this help message and exit -q, --quiet --debug Really verbose output -x WIDTH, --mapw=WIDTH Map width in squares (50) -y HEIGHT, --maph=HEIGHT Map height in squares (36) -f FILE, --file=FILE Filename of map (map.coem) -m MODE, --mode=MODE SHOW,GEN (GEN) Generation (GEN) mode parameters: --border=INT Sea border width (2). Set to 0 for all land map --land-prob=PROB Probability for seeding land vs sea. (55) --land-steps=STEPS Number of generations to shape land (5) --land-r=INT R value for shaping land (5) --coast --no-coast --hill-steps=STEPS Number of generations to shape hills (3) --hill-prob=PROB Probability for seeding hills/mtn on land (38) --high-mount-r=HIGHMOUNTR R value for high mountain (9) --tree-steps=STEPS Number of generations to shape forests (2) --tree-prob=PROB Probability for seeding forests on land (50) --resource-prob=PROB Probability for creating cities/mines/etc. (8) --random-prob=PROB Probability of placing random tile on land. (5) --random-radius=INT Radius from center of map to seed random tiles. (50) --rare-prob=PROB Probability of placing random rare tile on land. (1) --rare-radius=INT Radius from center of map to seed random rare tiles. (20) --basic Add mountains and forests, and set addfancyterrain in map --no-inland-seas --big-islands
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Conquests of Elysium 3 map generator
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