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Proposal to reduce non critical streamer updates
#5156
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I made an experimental change in Client/mods/deathmatch/logic/CClientManager.cpp
It keeps player and vehicle streamers updated every frame but alternates objects LOD markers pickups and lights between frames
The goal is to reduce CPU work and improve frame time when many elements exist
This change is not fully tested or benchmarked yet so I want feedback before making a pull request
Things that need testing
FPS and frame time
Object and LOD streaming
Markers pickups and lights
Any visual delay or sync problems
streamer-optimization-upload.zip
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