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onClientPlayerDamage doesn't trigger on attacker side if using sniper outside of world bounds #459

ArranTuna opened this issue Sep 13, 2018 · 0 comments


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commented Sep 13, 2018

Describe the bug
If you shoot someone outside of the world bounds with a gun everything works fine, if you shoot them with a sniper rifle, onClientPlayerDamage triggers as expected for the receiver of damage but not for the attacker and the attacker does not see the receiver of damage react to the damage.

To Reproduce
Have 2 clients connected.

  • crun addEventHandler("onClientPlayerDamage", root, function() outputChatBox("Damage") end)
  • srun createObject(10831, -3100, -3100, 5)
  • crun setElementPosition(localPlayer, -3100, -3100, 15)
  • Equip sniper rifle and shoot another player, see that "Damage" doesn't appear in chatbox when using a sniper rifle.

Expected behaviour
The event should trigger.

If applicable, add screenshots to help explain your problem.

MTA Client (please complete the following information):
Multi Theft Auto v1.5.6-release-14370

MTA Server (please complete the following information):
MTA:SA Server v1.5.5-release-12010

Additional context
Bullet sync being on or off made no difference.

@ArranTuna ArranTuna added the bug label Sep 13, 2018

@lopezloo lopezloo self-assigned this Sep 14, 2018

@qaisjp qaisjp added this to the Backlog milestone Sep 20, 2018

@lopezloo lopezloo closed this Oct 12, 2018

@lopezloo lopezloo modified the milestones: Backlog, 1.5.7 Oct 12, 2018

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