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setPedLookAt cancels damage done by any sort of fire #626

@ArranTuna

Description

@ArranTuna

Describe the bug
setPedLookAt cancels damage done by any sort of fire.

To reproduce

function updateCamera ( )
	local width, height = guiGetScreenSize ( )
	local lx, ly, lz = getWorldFromScreenPosition ( width/2, height/2, 10 )
	setPedLookAt ( localPlayer, lx, ly, lz )
end
addEventHandler ( "onClientRender", root, updateCamera )

srun giveWeapon(me, 18, 10, true)
Throw molotov and set self on fire, see no damage.

Expected behaviour

Screenshots

Version
v1.5.6-release-14414

Additional context

From https://bugs.mtasa.com/view.php?id=8674

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