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Add "randomfoliage" special property #118
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Add "randomfoliage" special property #118
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Enable/Disable random foliage generation. BEFORE: https://drive.google.com/open?id=0BxjQi6_IK2doWjJEaWY3Sm42QW8 AFTER: https://drive.google.com/open?id=0BxjQi6_IK2doY2xFRzh5aGpXZTA
I have researched how the foliage generation works, now, in addition to deactivating it, it eliminates waste. |
Please add to |
Don't worry about the whitespace changes in my merge commit. https://github.com/multitheftauto/mtasa-blue/pull/118/files?w=1 hides those changes. The patch is good. However, its purpose collides a bit with |
Is all random foliage just grass, or is grass a subset of random foliage? |
It's a subset (cactuses are another example). |
I think this is ok because grass is part of GTA's FX quality settings, so should be user changeable. |
Well, thanks for considering these requests, I hope to be able to contribute more to this pleasant community! |
Enable/Disable random foliage generation.
BEFORE:
https://drive.google.com/open?id=0BxjQi6_IK2doWjJEaWY3Sm42QW8
AFTER:
https://drive.google.com/open?id=0BxjQi6_IK2doY2xFRzh5aGpXZTA
Is better that > https://bugs.mtasa.com/view.php?id=7657#c24546