Fix crash when player dies on fire #4210
Merged
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Fixes #4037
The crash was introduced in e09b85f
The function CPed::RestorePlayerStuffDuringResurrection calls Fire::Extinguish, and then executes a cmp instruction with the ebx register, which got overwritten inside CFire::Extinguish during the call to our hook. That’s why the condition always evaluated as true—even when the value was actually nullptr.