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Releases: musical-pianist/coe5se

CoE5SE 2.11.1 - Patch 5.42 - test battles, AI sites

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@github-actions github-actions released this 01 Nov 00:17

The whole reason we be here.

Installation

  • Easiest: the CoE5SE installer, which installs or updates CoE5SE and every Jazzy mod.
  • By hand: download CoE5SE-2.11.1.zip below and copy its CoE5SE folder into your mods folder (Windows %APPDATA%\coe5\mods\, Mac ~/.coe5/mods/).
  • Then copy one file into the game folder, as Install shows.
  • Check a download with gh attestation verify <file> -R musical-pianist/coe5se, as Verify This Build shows.

What's changed in 2.11.1

Lua

  • coe5.testBattle: a battle from the main menu, no game
  • coe5.openTestField, drawTestField, fireTestField, fightTestField, stopTestFight and closeTestField: the test battle a step at a time
  • coe5.set on your mod's own weapons, and weaponName
  • coe5.spellInfo and coe5.lookName: a spell's record, a look's name
  • coe5.copyText and coe5.saveNewMod: text to the clipboard, or saved as a new mod
  • coe5.aiRandomEnemy: the AI's pick of a random enemy
  • AI_DANGEROUS_STEP, AI_MAKE_GUARDS, AI_RITUAL_TARGET and DECORATE_SQUARE
  • BATTLE_DRAW: draw over a battle
  • BATTLE_DRAW and the test battles: Windows only for a few days, Mac to follow

Features

  • coe5mod.log: warnings and errors marked, each with its reason
  • Settings: a setting that fails to save logs an error naming the file

Read me: CoE5SE · Modding docs: musical-pianist.github.io/coe5se-docs

SHA256 of CoE5SE-2.11.1.zip: 66034bddd4ed1f25f36b3c94bfc928b44e84fb3d2a19ac06916be3ccdb9c0e1c

CoE5SE 2.11.0 - Patch 5.42 - hates and hated commands, faster turn times

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@github-actions github-actions released this 31 Oct 03:17

The whole reason we be here.

Installation

  • Easiest: the CoE5SE installer, which installs or updates CoE5SE and every Jazzy mod.
  • By hand: download CoE5SE-2.11.0.zip below and copy its CoE5SE folder into your mods folder (Windows %APPDATA%\coe5\mods\, Mac ~/.coe5/mods/).
  • Then copy one file into the game folder, as Install shows.
  • Check a download with gh attestation verify <file> -R musical-pianist/coe5se, as Verify This Build shows.

What's changed in 2.11.0

Commands

  • hates and hated: the game's Hates trait for your monsters, and the kinds they hate

Lua

  • coe5.newUnits: units onto a square in one call
  • coe5.aiRitualBad and coe5.aiRitualBadTime: the AI's ritual tests
  • coe5.aiItemValue and coe5.aiItemUseRating: how the AI rates an item for a unit
  • coe5.gen.randomMarkedSquare and coe5.gen.heatBlob, squareWaterlike and squareOpenLand
  • AFTER_GAME_TURN, DO_ALL_FIGHTS, MOVE_ALL_INDEPENDENTS and CONQUER_SQUARE
  • keyHeld, windowMode, fullscreen, battleGrid, frameMs, frameCount, mapEditorOpen and aiMoveDelay
  • commanderAiMoves and the commander's AI targets; aiGathersHands and the rest of what the moving AI gathers
  • slotCitadels, unitAbility, monsterAbility, slotAbility, monsterAttackType, monsterSprite, ritualEffect and effectName

Features

  • End Turn: event checks and the month's drown check run faster

Read me: CoE5SE · Modding docs: musical-pianist.github.io/coe5se-docs

SHA256 of CoE5SE-2.11.0.zip: 0c990e9a080787fc21e3f1b69900bdfef50024d841c27b8beacaa093cb967ebc

CoE5SE 2.10.1 - Patch 5.42 - AI observing, drawing over the map, Play as AI

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@github-actions github-actions released this 30 Oct 05:27

The whole reason we be here.

Installation

  • Easiest: the CoE5SE installer, which installs or updates CoE5SE and every Jazzy mod.
  • By hand: download CoE5SE-2.10.1.zip below and copy its CoE5SE folder into your mods folder (Windows %APPDATA%\coe5\mods\, Mac ~/.coe5/mods/).
  • Then copy one file into the game folder, as Install shows.
  • Check a download with gh attestation verify <file> -R musical-pianist/coe5se, as Verify This Build shows.

What's changed in 2.10.1

Lua

  • coe5.aiActions and coe5.changedBy: what an AI did, and which script changed a site's answer
  • coe5.showSight and coe5.restoreSight: a human seat sees another player's view
  • coe5.reportBattlesTo: a human seat gets the game's Battle Report for AI battles it isn't in
  • coe5.viewArmy: the game's army view of an army on a square
  • coe5.runAiTurn and coe5.recruitScreen: an AI player's turn played by hand
  • coe5.centerMap, mapCameraX, uiPointerX and uiPointerY
  • coe5.ui.drawRect, coe5.ui.rowBegin and coe5.ui.rowEnd
  • MAP_DRAW, MAP_EDITOR_DRAW and TOP_BAR_INCOME: draw over the map, change the top bar's income
  • MESSAGES_WAIT, WARN_WAIT and MESSAGE_BOX_WAIT: the boxes that stop a turn
  • AI_RITUAL_CANDIDATE: the AI's ritual plan choice
  • slotAiIncome and slotAiTrade: income and trade as the game pays an AI

Features

  • Mods screen: scripts start and stop with their mods, no restart

Bugs

  • A mod with only maxdata no longer counts as content, so saves don't name it

Read me: CoE5SE · Modding docs: musical-pianist.github.io/coe5se-docs

SHA256 of CoE5SE-2.10.1.zip: 9515c556d37eeab58aa8fc7c282f821cd73e3080690eb55a04f702bd91c470c5