Repository navigation
Releases: musical-pianist/coe5se
Releases · musical-pianist/coe5se
Release list
CoE5SE 2.11.1 - Patch 5.42 - test battles, AI sites
The whole reason we be here.
Installation
- Easiest: the CoE5SE installer, which installs or updates CoE5SE and every Jazzy mod.
- By hand: download
CoE5SE-2.11.1.zipbelow and copy itsCoE5SEfolder into your mods folder (Windows%APPDATA%\coe5\mods\, Mac~/.coe5/mods/). - Then copy one file into the game folder, as Install shows.
- Check a download with
gh attestation verify <file> -R musical-pianist/coe5se, as Verify This Build shows.
What's changed in 2.11.1
Lua
- coe5.testBattle: a battle from the main menu, no game
- coe5.openTestField, drawTestField, fireTestField, fightTestField, stopTestFight and closeTestField: the test battle a step at a time
- coe5.set on your mod's own weapons, and weaponName
- coe5.spellInfo and coe5.lookName: a spell's record, a look's name
- coe5.copyText and coe5.saveNewMod: text to the clipboard, or saved as a new mod
- coe5.aiRandomEnemy: the AI's pick of a random enemy
- AI_DANGEROUS_STEP, AI_MAKE_GUARDS, AI_RITUAL_TARGET and DECORATE_SQUARE
- BATTLE_DRAW: draw over a battle
- BATTLE_DRAW and the test battles: Windows only for a few days, Mac to follow
Features
- coe5mod.log: warnings and errors marked, each with its reason
- Settings: a setting that fails to save logs an error naming the file
Read me: CoE5SE · Modding docs: musical-pianist.github.io/coe5se-docs
SHA256 of CoE5SE-2.11.1.zip: 66034bddd4ed1f25f36b3c94bfc928b44e84fb3d2a19ac06916be3ccdb9c0e1c
CoE5SE 2.11.0 - Patch 5.42 - hates and hated commands, faster turn times
The whole reason we be here.
Installation
- Easiest: the CoE5SE installer, which installs or updates CoE5SE and every Jazzy mod.
- By hand: download
CoE5SE-2.11.0.zipbelow and copy itsCoE5SEfolder into your mods folder (Windows%APPDATA%\coe5\mods\, Mac~/.coe5/mods/). - Then copy one file into the game folder, as Install shows.
- Check a download with
gh attestation verify <file> -R musical-pianist/coe5se, as Verify This Build shows.
What's changed in 2.11.0
Commands
- hates and hated: the game's Hates trait for your monsters, and the kinds they hate
Lua
- coe5.newUnits: units onto a square in one call
- coe5.aiRitualBad and coe5.aiRitualBadTime: the AI's ritual tests
- coe5.aiItemValue and coe5.aiItemUseRating: how the AI rates an item for a unit
- coe5.gen.randomMarkedSquare and coe5.gen.heatBlob, squareWaterlike and squareOpenLand
- AFTER_GAME_TURN, DO_ALL_FIGHTS, MOVE_ALL_INDEPENDENTS and CONQUER_SQUARE
- keyHeld, windowMode, fullscreen, battleGrid, frameMs, frameCount, mapEditorOpen and aiMoveDelay
- commanderAiMoves and the commander's AI targets; aiGathersHands and the rest of what the moving AI gathers
- slotCitadels, unitAbility, monsterAbility, slotAbility, monsterAttackType, monsterSprite, ritualEffect and effectName
Features
- End Turn: event checks and the month's drown check run faster
Read me: CoE5SE · Modding docs: musical-pianist.github.io/coe5se-docs
SHA256 of CoE5SE-2.11.0.zip: 0c990e9a080787fc21e3f1b69900bdfef50024d841c27b8beacaa093cb967ebc
CoE5SE 2.10.1 - Patch 5.42 - AI observing, drawing over the map, Play as AI
The whole reason we be here.
Installation
- Easiest: the CoE5SE installer, which installs or updates CoE5SE and every Jazzy mod.
- By hand: download
CoE5SE-2.10.1.zipbelow and copy itsCoE5SEfolder into your mods folder (Windows%APPDATA%\coe5\mods\, Mac~/.coe5/mods/). - Then copy one file into the game folder, as Install shows.
- Check a download with
gh attestation verify <file> -R musical-pianist/coe5se, as Verify This Build shows.
What's changed in 2.10.1
Lua
- coe5.aiActions and coe5.changedBy: what an AI did, and which script changed a site's answer
- coe5.showSight and coe5.restoreSight: a human seat sees another player's view
- coe5.reportBattlesTo: a human seat gets the game's Battle Report for AI battles it isn't in
- coe5.viewArmy: the game's army view of an army on a square
- coe5.runAiTurn and coe5.recruitScreen: an AI player's turn played by hand
- coe5.centerMap, mapCameraX, uiPointerX and uiPointerY
- coe5.ui.drawRect, coe5.ui.rowBegin and coe5.ui.rowEnd
- MAP_DRAW, MAP_EDITOR_DRAW and TOP_BAR_INCOME: draw over the map, change the top bar's income
- MESSAGES_WAIT, WARN_WAIT and MESSAGE_BOX_WAIT: the boxes that stop a turn
- AI_RITUAL_CANDIDATE: the AI's ritual plan choice
- slotAiIncome and slotAiTrade: income and trade as the game pays an AI
Features
- Mods screen: scripts start and stop with their mods, no restart
Bugs
- A mod with only maxdata no longer counts as content, so saves don't name it
Read me: CoE5SE · Modding docs: musical-pianist.github.io/coe5se-docs
SHA256 of CoE5SE-2.10.1.zip: 9515c556d37eeab58aa8fc7c282f821cd73e3080690eb55a04f702bd91c470c5