sqlite-net is an open source, minimal library to allow .NET and Mono applications to store data in [http://www.sqlite.org SQLite 3 databases]. It is written in C# and is meant to be simply compiled in with your projects. It was first designed to work with MonoTouch on the iPhone, but has grown up to work on all the platforms (Mono for Android, .NET, Silverlight, WP7, WinRT, Azure, etc.).
sqlite-net was designed as a quick and convenient database layer. Its design follows from these goals:
-
Very easy to integrate with existing projects and with MonoTouch projects.
-
Thin wrapper over SQLite and should be fast and efficient. (The library should not be the performance bottleneck of your queries.)
-
Very simple methods for executing CRUD operations and queries safely (using parameters) and for retrieving the results of those query in a strongly typed fashion.
-
Works with your data model without forcing you to change your classes. (Contains a small reflection-driven ORM layer.)
-
0 dependencies aside from a compiled form of the sqlite2 library.
Non-goals include:
- Not an ADO.NET implementation. This is not a full SQLite driver. If you need that, use Mono.Data.SQLite or csharp-sqlite.
This is an open source project that welcomes contributions/suggestions/bug reports from those who use it. If you have any ideas on how to improve the library, please post an issue here on github. Please check out the How to Contribute.
Please consult the Wiki for, ahem, complete documentation.
The library contains simple attributes that you can use to control the construction of tables. In a simple stock program, you might use:
public class Stock
{
[PrimaryKey, AutoIncrement]
public int Id { get; set; }
[MaxLength(8)]
public string Symbol { get; set; }
}
public class Valuation
{
[PrimaryKey, AutoIncrement]
public int Id { get; set; }
[Indexed]
public int StockId { get; set; }
public DateTime Time { get; set; }
public decimal Price { get; set; }
}
Once you've defined the objects in your model you have a choice of APIs. You can use the "synchronous API" where calls block one at a time, or you can use the "asynchronous API" where calls do not block. You may care to use the asynchronous API for mobile applications in order to increase reponsiveness.
Both APIs are explained in the two sections below.
Once you have defined your entity, you can automatically generate tables in your database by calling CreateTable
:
var db = new SQLiteConnection("foofoo");
db.CreateTable<Stock>();
db.CreateTable<Valuation>();
You can insert rows in the database using Insert
. If the table contains an auto-incremented primary key, then the value for that key will be available to you after the insert:
public static void AddStock(SQLiteConnection db, string symbol) {
var s = db.Insert(new Stock() {
Symbol = symbol
});
Console.WriteLine("{0} == {1}", s.Symbol, s.Id);
}
Similar methods exist for Update
and Delete
.
The most straightforward way to query for data is using the Table
method. This can take predicates for constraining via WHERE clauses and/or adding ORDER BY clauses:
var conn = new SQLiteConnection("foofoo");
var query = conn.Table<Stock>().Where(v => v.Symbol.StartsWith("A"));
foreach (var stock in query)
Debug.WriteLine("Stock: " + stock.Symbol);
You can also query the database at a low-level using the Query
method:
public static IEnumerable<Valuation> QueryValuations (SQLiteConnection db, Stock stock)
{
return db.Query<Valuation> ("select * from Valuation where StockId = ?", stock.Id);
}
The generic parameter to the Query
method specifies the type of object to create for each row. It can be one of your table classes, or any other class whose public properties match the column returned by the query. For instance, we could rewrite the above query as:
public class Val {
public decimal Money { get; set; }
public DateTime Date { get; set; }
}
public static IEnumerable<Val> QueryVals (SQLiteConnection db, Stock stock)
{
return db.Query<Val> ("select 'Price' as 'Money', 'Time' as 'Date' from Valuation where StockId = ?", stock.Id);
}
You can perform low-level updates of the database using the Execute
method.
The asynchronous library uses the Task Parallel Library (TPL). As such, normal use of Task
objects, and the async
and await
keywords
will work for you.
Once you have defined your entity, you can automatically generate tables by calling CreateTableAsync
:
var conn = new SQLiteAsyncConnection("foofoo");
conn.CreateTableAsync<Stock>().ContinueWith((results) =>
{
Debug.WriteLine("Table created!");
});
You can insert rows in the database using Insert
. If the table contains an auto-incremented primary key, then the value for that key will be available to you after the insert:
Stock stock = new Stock()
{
Symbol = "AAPL"
};
var conn = new SQLiteAsyncConnection("foofoo");
conn.InsertAsync(stock).ContinueWith((t) =>
{
Debug.WriteLine("New customer ID: {0}", stock.Id);
});
Similar methods exist for UpdateAsync
and DeleteAsync
.
Querying for data is most straightforwardly done using the Table
method. This will return an AsyncTableQuery
instance back, whereupon
you can add predictates for constraining via WHERE clauses and/or adding ORDER BY. The database is not physically touched until one of the special
retrieval methods - ToListAsync
, FirstAsync
, or FirstOrDefaultAsync
- is called.
var conn = new SQLiteAsyncConnection("foofoo");
var query = conn.Table<Stock>().Where(v => v.Symbol.StartsWith("A"));
query.ToListAsync().ContinueWith((t) =>
{
foreach (var stock in t.Result)
Debug.WriteLine("Stock: " + stock.Symbol);
});
There are a number of low-level methods available. You can also query the database directly via the QueryAsync
method. Over and above the change
operations provided by InsertAsync
etc you can issue ExecuteAsync
methods to change sets of data directly within the database.
Another helpful method is ExecuteScalarAsync
. This allows you to return a scalar value from the database easily:
var conn = new SQLiteAsyncConnection("foofoo");
conn.ExecuteScalarAsync<int>("select count(*) from Stock", null).ContinueWith((t) =>
{
Debug.WriteLine(string.Format("Found '{0}' stock items.", t.Result));
});
sqlite-net is fully compliant with WinRT Metro-style apps and will pass Microsoft Store validation.
Please note:
-
Database files will always be created in the path returned by
Windows.Storage.ApplicationData.Current.LocalFolder.Path
. -
You will need a copy of sqlite3.dll for your app as well. You can get this from sqlite.org with an installer to the SQLite for Windows Runtime SDK.