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update to bevy 0.5 #12
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this way, when patching bevy using [patch.crates-io] only one crate needs to be patched and no confusing "expected WinitPlugin, got WinitPlugin" errors occur
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this should solve the wasm_bindgen version selection failures and also allows `cargo run --example` without features.
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Co-authored-by: Vladyslav Batyrenko <mvlabat@gmail.com>
I believe that at the moment |
Alright, bevy_webgl2 shouldn't take too long to release, IIRC it is already ported to bevy main and just needs to be published. |
Thanks for the egui upgrade! I'm going to test and merge this tomorrow :) |
@jakobhellermann I believe there's a regression with users' textures rendering. See the
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Ok, now it doesn't crash but hangs. :) |
The texture ui seems to have been broken by the egui 0.11 upgrade, I'll look into it. I also noticed that sometimes minimizing an egui window will lead to a
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The ui is broken since emilk/egui@589bae1. Removing the left to right layout in Line 64 in e5d083f
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I opened an issue: emilk/egui#289 |
It seems like doing
does the trick for us as well. |
Looks great! Thanks again for your work on this |
This is reproducible using egui::Window::new("Window")
.scroll(true)
.show(&egui_context.ctx, |ui| {
ui.label("Windows can be moved by dragging them.");
ui.label("They are automatically sized based on contents.");
ui.label("You can turn on resizing and scrolling if you like.");
ui.label("You would normally chose either panels OR windows.");
}); |
Can I also suggest one change before releasing, add a |
Yeah, I even hope we can merge #13 before the major release. :) |
I've just stumbled upon this as well. I believe we should file an issue to |
This shouldn't be merged yet, I'm just putting this up as a draft PR so that anyone who wants to update to bevy main can see that the work is already done.
includes #3