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builds on top of #12
Diff only to #12
Changes:
&egui_context.ctx
->egui_context.ctx()
egui_context.ctx_for_window(window_id)
for drawing to another windowegui::setup_pipeline
andegui::RenderGraphConfig
which needs to get run for additional windowsEgui{Shapes, Output, Input}
->HashMap<WindowId, Egui{Shapes, Output, Input}>
Let me know what you think 😄