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A little app that lets you adjust your play-space by gripping the universe!
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naelstrof Merge pull request #14 from Terri00/patch-2
Changed button masks to unsigned long longs
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README.md

Playspace Mover

Lets you drag around your playspace by gripping certain buttons. This allows you to "climb" around certain games, and allows you to adjust your floor level on the fly. This is compatible with KinectToVR, and can run in tandem with any SteamVR app.

If you want to help support this kind of development, feel free to support me through google wallet (naelstrof@gmail.com), paypal (https://paypal.me/naelstrof), or through my Digital Tip Jar!

Installation

  • Requires VR Input Emulator, which an easy installer can be found here.
  • Grab a PlayspaceMover executable from the releases page.
  • Extract anywhere!

Usage

  • While SteamVR is running, run PlayspaceMover.exe. Make sure it says Ready!.
  • In VR, hold down either X/Y or the Vive menu buttons to drag your playspace!

Configuration (Advanced!)

Controls

PlayspaceMover can be configured to use different kinds of bindings, currently it only supports button presses. You can change the default buttons by setting button masks in the options. This can be done through either a shortcut, or a commandline.

I find the easiest way is to experiment using the command line, then set up a permanent config with a shortcut!

Open a command line in the folder with PlayspaceMover.exe like so:

GIF Showing how to open cmd


If you're on Oculus, type ./PlayspaceMover.exe -l 128 -r 128 --resetButtonMask 2 then press enter! Image of PowerShell for Oculus This will set the A and X buttons to move the playspace, and if you press B and Y simultaneously it will reset your playspace!


If you're on Vive, try typing ./PlayspaceMover.exe -l 2 -r 2 --resetButtonMask 4 then press enter! Image of PowerShell For Vive This will set the menu buttons to move your playspace, and if you press both grip buttons simultaneously it will reset your playspace!

Physics

PlayspaceMover supports some basic physics! Click here for a video. Here's a list of some of the options, their defaults, and what they do.

Option            Default Description
--physics N/A If specified, enables physics. Physics will automatically be enabled anyway if you specify any of the options below though.
--gravity 9.81 How much acceleration is applied to your y velocity every frame in meters per second.
--friction 8 How much force is applied opposing your velocity while on the ground.
--airFriction 0 How much force is applied opposing your velocity while in the air.
--jumpMultiplier 80 How much force is applied when you try throwing yourself.
--noGround N/A If specified, disables ground collision (You probably should have gravity set to 0 if you use this tag.)
--leftTogglePhysicsMask 0 Specifies which buttons you have to hold simultaneously on the left controller to toggle physics.
--rightTogglePhysicsMask 0 Specifies which buttons you have to hold simultaneously on the right controller to toggle physics.

Fake Full Body Tracking

If your game requires full body tracking, you can make PlayspaceMover spawn some fake trackers! The following options enable/configure this feature.

Option        Default Description
--fakeTrackers N/A Enables and spawns fake trackers that follow your HMD around.
--orbitTracker N/A Alternative positioning scheme for the trackers
--bodyHeight 2 Sets your body height in meters, it uses this to calculate where to place your feet and hip trackers. This also automatically enables --fakeTrackers.

Permanent Config

To make this change "permanent", you can create a new shortcut by right-click dragging it to your desktop.

GIF showing how to make a shortcut

Then edit it's properties by right-clicking on it, and hitting properties. Then append your desired button mask parameters to the "Target:" section. (Don't override it!)

Image of shortcut properties

Done! Double click on that shortcut to launch your configured playspace mover!

Try ./PlayspaceMover.exe --help for more help on bit-masks and other stuff!

Bitmask Table

Here's a list of the known button bits. There's a couple more for Oculus that aren't listed because I haven't bothered testing for them!

Oculus masks

Button Bit Mask
A/X 7 128
B/Y 1 2

Vive masks

Button Bit Mask
Menu 1 2
Grip 2 4

Tips

  • VR Input emulator likes to keep HUGE logs if you're on oculus (18+GB), set X:/Steam/steamapps/common/SteamVR/drivers/00vrinputemulator/bin/win64/driver_vrinputemulator.log to read-only to prevent this!
  • Restarting the application by closing it or pressing Ctrl+C will reset your playspace.

Compiling Instructions (Developers Only)

Download Third-Party Libraries

First we have to collect all the libraries that can't be grabbed using nuget.

  1. Git-clone and extract VRPlayspaceMover's source code. (Download Zip on the top right, or use a git client to clone.)
  2. Download and extract glm-0.9.9-a2 from here to PlayspaceMover/third-party.
  3. Download and extract the latest OpenVR zip from here to PlayspaceMover/third-party.
  4. Download and extract the latest OpenVR-InputEmulator source code zip from here to PlayspaceMover/third-party.

Compile Third-Party Dependencies

  1. Ensure you have Visual Studio, and the Windows 10 SDK installed. You can find them here and here respectively.
  2. Open PlayspaceMover/third-party/OpenVR-InputEmulator-1.3/VRInputEmulator.sln with whichever Visual Studio you have.
  3. You should get a Retarget Solution window where you can retarget the solution to the v141 toolset.
  4. Install boost, and boost-vc141 with nuget. (Right-click on the project and press Manage nuget packages.)
  5. In lib_vrinputemulator's properties, add PlayspaceMover/third-party/openvr/headers as an include folder.
  6. Right-click on lib_vrinputemulator, and press Build. You should now have a libvrinputemulator.lib.
  7. Rename that library to libvrinputemulator-d.lib, then compile a release version too by changing into Release mode. Release Mode Image

Configure VRPlayspaceMover Until It Compiles!

  1. Open PlayspaceMover/PlayspaceMover.sln with Visual Studio.
  2. Install boost, and boost-vc141 with nuget. (Right-click on the project and press Manage nuget packages.)
  3. Right-click on the VRPlayspaceMover project, and change the include directories to look similar to the image below. Directory Images
  4. Then change the library directories to look similar to the image below. Directory Images
  5. Compile and you're done!
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