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nandbolt/README.md

Some Things I've Worked On:

About Me :

  • I'm currently a 4th year computational physics major at the University of Texas at Austin.
  • I’m currently working on 2 large projects with GameMaker Studio 2:
    • Graphmatical: A complete remake of my graphing calculator platformer ILIAGC with a new emphasis on fun, learning, user-generated content and general improvements to everything.
    • Another project that will be larger in scope than any of my past projects.
  • I’m currently focusing my efforts on mastering Python and C++.
  • Ask me about GameMaker, procedural level generation, enemy AI and physics.

Languages and Tools I'm Familiar With :

GameMaker  Godot  Python  PICO-8 

My Stats :

GitHub Streak Top Langs

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  1. Graphmatical Graphmatical Public

    2D platformer taking place inside a graphing calculator with an emphasis on math, learning, creativity and fun.

    Yacc 1

  2. ILIAGC ILIAGC Public

    ILIAGC: I Live In A Graphing Calculator is a graphing calculator mixed with a platformer. Made with GameMaker.

    Yacc 1

  3. Unfinished-Projects Unfinished-Projects Public

    A collection of projects I never finished. Mostly from GameMaker. Feel free to do whatever you want with them.

    Yacc 1

  4. Box-Engine Box-Engine Public

    A simple physics engine for GameMaker Studio 2 with essentially the scope of being able to have a box push another box around (ignoring rotations).

    Yacc

  5. Monster-Cycle Monster-Cycle Public

    Eternal cycle of ghosts trying to become humans and so on...

    Lua 1

  6. OH3D OH3D Public

    A 3D arcade shooter made in Processing. This was my final project for computer graphics, so it's a little rough.

    Processing