- I'm currently a 4th year computational physics major at the University of Texas at Austin.
- I’m currently working on 2 large projects with GameMaker Studio 2:
- Graphmatical: A complete remake of my graphing calculator platformer ILIAGC with a new emphasis on fun, learning, user-generated content and general improvements to everything.
- Another project that will be larger in scope than any of my past projects.
- I’m currently focusing my efforts on mastering Python and C++.
- Ask me about GameMaker, procedural level generation, enemy AI and physics.
- Austin, TX
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22:23
(UTC -06:00) - https://nandbolt.github.io/portfolio/
- @nandbolt
- @nandbolt
- https://nandbolt.itch.io/
- in/alexander-wilson-b5097916a
Highlights
- Pro
Pinned Loading
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Graphmatical
Graphmatical Public2D platformer taking place inside a graphing calculator with an emphasis on math, learning, creativity and fun.
Yacc 1
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Unfinished-Projects
Unfinished-Projects PublicA collection of projects I never finished. Mostly from GameMaker. Feel free to do whatever you want with them.
Yacc 1
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Box-Engine
Box-Engine PublicA simple physics engine for GameMaker Studio 2 with essentially the scope of being able to have a box push another box around (ignoring rotations).
Yacc
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Monster-Cycle
Monster-Cycle PublicEternal cycle of ghosts trying to become humans and so on...
Lua 1
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OH3D
OH3D PublicA 3D arcade shooter made in Processing. This was my final project for computer graphics, so it's a little rough.
Processing
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