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1.2.1

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@Needle-Mirror-Bot Needle-Mirror-Bot released this 02 May 10:08

[1.2.1] - 2024-04-26

Changed

  • Updated Burst dependency to version 1.8.13
  • Updated entities packages dependencies

Fixed

  • The entities hierarchy view would sometimes throw exceptions when entities were destroyed.
  • remove use of UNITY_64 define, as is can not be reliably used to determine 64 bit nature of platforms. Fixes crashes related to pointer truncation.
  • The inspector no longer shows stale content when exiting play mode while locked in Authoring mode on a GameObject outside of a subscene.
  • Systems now correctly track the implicit read dependency on enableable components in their queries' Any lists. These components are optional, but evaluating a query with optional enableable components requires reading these components' enabled state, which requires a read dependency even if nothing else in the system directly manipulates these types.
  • EntityManager.SetComponentEnabled<T>(EntityQuery,bool) now sets the change version for the target type T on all affected chunks.
  • CompanionGameObjectUpdateTransformSystem expected entities to have the LocalToWorld and CompanionLinkTransform components, but did not explicitly require them in its query.

Security

Known Issues