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Queries are now correctly constructed using EntityQueryBuilder when using [WithDisabled(T)] on IJobEntity with EnabledRefRW<T> and/or RefRW<T>.
Cross-world selection in Entities Hierarchy
Entities windows do not throw exceptions anymore when installing or removing packages from package manager.
Fixed crash on quit in players due to incorrect RuntimeContentManager cleanup timing.
respond to much docs feedback
Fixed a regression which caused subscene section bounding volumes to be computed incorrectly.
EntityCommandBuffer.AddComponentForLinkedEntityGroup() and EntityCommandBuffer.SetComponentForLinkedEntityGroup() now correctly process all entities that match the provided EntityQueryMask, even if new archetypes matching the query were added earlier during command buffer playback.
Creating a cycle with [UpdateInGroup] attributes now throws an exception instead of crashing the Editor.